Surveys: Difference between revisions
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|+ '''Table 2: Star Type | |+ '''Table 2: Star Type''' | ||
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|'''Step A: Roll 1d10'''|| | |'''Step A: Roll 1d10'''|| | ||
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3. Unusual Item Survey – 1d10 days | ==Unusual Item Surveys== | ||
Surveys of all types can identify a mass of some sort that exists within a set point of a sector. More often than not, that item can be identified from afar (like a nebula) or can be inferred, based on mass. In this case, the survey length roll indicates the actual charting mission of the item (rather than a long-range based observation). | |||
{| align="center" border="2" style="background:#BDBDBD; text-align: center" | |||
|+ '''3. Unusual Item Survey – 1d10 days''' | |||
|- | |||
| '''Step A - Unusual Item:''' Roll 1d100|| | |||
|- | |||
| 01 – 22|| Lost planet (Type B) (NMA) | |||
|- | |||
| 23 – 66 ||Lost planet (frozen Type I) (NMB) | |||
|- | |||
| 67 – 77 ||Nova star system (1d12x 0.1 parsecs size) (NMC) | |||
|- | |||
| 78 – 88 ||Small nebula (1d6x 0.1 parsecs size) (NMD) | |||
|- | |||
| 89 – 00 ||Very unusual item (go to Step B) | |||
|- | |||
|'''Step B - Very Unusual Item:''' 1d10|| | |||
|- | |||
| 01 – 04 ||Pulsar (NME) | |||
|- | |||
| 05 – 08 ||Large Nebula (1d6 parsecs size) (NMF) | |||
|- | |||
| 09 – 10 || Wormhole (randomly determine exit) (NMG): roll 1d100 | |||
|} | |||
| ||||01 – 75 ||unattached opposite end (jumps around between quadrants/galaxies) | |||
|- | |||
| ||||76 – 00 ||attached end: roll 1d100 | |||
|} | |||
01 – 19 within charted Alpha Quadrant | 01 – 19 within charted Alpha Quadrant | ||
20 – 25 uncharted Alpha Quadrant | 20 – 25 uncharted Alpha Quadrant | ||
26 – 50 | 26 – 50 Beta Quadrant | ||
51 – 75 Delta Quadrant | 51 – 75 Delta Quadrant | ||
76 – 00 Gamma Quadrant | 76 – 00 Gamma Quadrant | ||
Revision as of 16:12, 16 January 2008
Surveys of solar systems and their planetary bodies are broken up into several distinct phases. Many of these phases can be conducted by the same starship, but more often than not, Starfleet chooses to dispatch specialist ships to conduct indepth surveys.
Stellar Surveys
Stellar Surveys are conducted at extremely distant ranges. Since the early 20th century on Earth, astronomers have been able to determine from afar the basic characteristics of a star, such as type, mass, chemical composition. When a sector or other region of space is first mapped, the location and types of stars are presumed to come from a database compiled previously, based on prior observations.
| Determine star fields | |
|---|---|
| Step A: Roll 1d100 | |
| 01 – 73 | empty space |
| 74 – 82 | possible unusual item (go to Step B) |
| 83 – 00 | star system (go to Table 2) |
| Step B - Unusual Item: Roll 1d100 | |
| 01 – 17 | unusual item* (Table 3) |
| 18 – 00 | star system (Table 2) |
- *Note: an unusual item has to be approached just like a star does, in order to be mapped. Determination of the type of unusual item cannot be made until it is studied individually.
| Step A: Roll 1d10 | |
| 01 | Non-Main Sequence star |
| 02 – 10 | Main Sequence star |
| Step B - Non-Main Sequence: Roll 1d6 | |
| 01 – 04 | UV Sequence star (go to Step D) |
| 05 | IR Sequence star (go to Step E) |
| 06 | Blackhole (go to Step F) |
| Step C - Main Sequence: Roll 1d100 | |
| 01 – 67 | Type M “Red” |
| 68 – 73 | Type O “Blue” |
| 74 – 78 | Type B “Blue-White” |
| 79 – 84 | Type A “White” |
| 85 – 89 | Type F “Yellow-Green” |
| 90 – 95 | Type G “Yellow” |
| 96 – 00 | Type K “Orange” |
| Step D - UV Sequence: roll 1d6 | |
| 01 – 03 | Type WC “White/Carbon” |
| 04 – 06 | Type WN “White/Nitrogen” |
| Step E - IR Sequence: Roll 1d6 | |
| 01 – 02 | Type C “Red/IR” |
| 03 – 04 | Type S “Infrared” |
| 05 – 06 | Type X “X-Ray” |
| Step F - Blackhole: | Type Z |
Unusual Item Surveys
Surveys of all types can identify a mass of some sort that exists within a set point of a sector. More often than not, that item can be identified from afar (like a nebula) or can be inferred, based on mass. In this case, the survey length roll indicates the actual charting mission of the item (rather than a long-range based observation).
| Step A - Unusual Item: Roll 1d100 | |
| 01 – 22 | Lost planet (Type B) (NMA) |
| 23 – 66 | Lost planet (frozen Type I) (NMB) |
| 67 – 77 | Nova star system (1d12x 0.1 parsecs size) (NMC) |
| 78 – 88 | Small nebula (1d6x 0.1 parsecs size) (NMD) |
| 89 – 00 | Very unusual item (go to Step B) |
| Step B - Very Unusual Item: 1d10 | |
| 01 – 04 | Pulsar (NME) |
| 05 – 08 | Large Nebula (1d6 parsecs size) (NMF) |
| 09 – 10 | Wormhole (randomly determine exit) (NMG): roll 1d100 |
| ||||01 – 75 ||unattached opposite end (jumps around between quadrants/galaxies)
|-
| ||||76 – 00 ||attached end: roll 1d100
|}
01 – 19 within charted Alpha Quadrant
20 – 25 uncharted Alpha Quadrant
26 – 50 Beta Quadrant
51 – 75 Delta Quadrant
76 – 00 Gamma Quadrant
4. Planetary Survey – 1d10 days Determine number of planets A. Main Sequence Stars: O: none B: 3d6 A: 3d6 – 1 F: 3d6 – 1 G: 3d6 – 2 K: 3d6 – 2 M: 3d6 – 2 B. UV Sequence stars: 3d6/2 and are charred rockballs. C. IR Sequence/Blackholes: none
5. If planets are in a Main Sequence system, roll 1d100. Class 01 – 07 A – Medium Gas Giant 08 – 15 B – Small Gas Giant (Neptune, Uranus) 16 – 18 C – Reducing (Venus) (dense, hot, dome adaptable) 19 – 20 D – Geo-plastic (Excalabia) (molten, too hot) 21 – 22 E – Geo-metallic (Janus VI) (ammoniaic, dome adaptable) 23 – 26 F – Geo-Crystalline (Vega, early Venus) (trace oxygen atmosphere, dome adaptable) 27 – 31 G – Desert (Rigel XII) (trace oxygen atmosphere, dome adaptable) 32 – 36 H – Geo-thermal (Alpha Centauri V) (too tectonically active) 37 – 41 I – Asteroid/Moon (Luna) (dome adaptable) 42 – 46 J – Geo-morteus (Mercury) (too hot) 47 – 51 K – Sub-terrestrial (Mars) (dome adaptable) 52 – 56 L – Frozen Gas World (Pluto) 57 – 62 M – Terrestrial (Terra) 63 – 64 N – Pelagic (Delta Pavonis I) (97% water) 65 – 86 O – Asteroid Belt 87 – 93 P – Large Gas Giant (Saturn, Jupiter) 94 – 00 Q – Huge Gas Giant (Bernard’s Star-I)
6. Class M/N Survey – 1d6 days If any class M or N planets are found, the ship immediately investigates. In an extremely high orbit – geosynchronous with the day side and in radio-frequency silence in order to not be discovered by celestial observatories or other tracking devices – begin scan of the planet. A. Determine planetary gravity. Roll (1d10 + 5)/10. This is the specific G. B. Multiply 13,000 km by G to get Diameter. C. Multiply 510,075,000 by G to get Surface Area in square kilometers. D. Roll 1d100. The result is the amount of land versus ocean. If it is less than 4%, then re-
classify as class N (pelagic). If already determined to be class N, then roll 1d3, for percentage
of land.
E. Determine planetary rotation time by rolling 2d10 + 14. This is the number of hours it takes to
rotate.
F. Determine atmospheric density. Roll 1d10. 01 – 02 thin atmosphere 03 – 08 standard atmosphere 09 – 10 thick atmosphere G. Determine general planet climate. Roll 1d100. 01 – 15 desert 16 – 35 tropical 36 – 60 temperate – warm 61 – 85 temperate – cool 86 – 00 arctic If the percentage of land is over 85%, climate is automatically desert. If less than 15%, automatically tropical. H. For mineral availability scans, roll 2d6 for each. Subtract 1 if land is less than 10% and add
1 for land over 70%.
02 – 06 absent (Scale 1) 07 – 08 scarce (Scale 2) 09 available, but no real surplus (Scale 3) 10 – 11 plentiful (Scale 4) 12 – 13 extremely plentiful (Scale 5) Categories of minerals are: normal metals, special minerals, radioactives, gem stones and
industrial crystals.
I. Now life form scans are done. Roll 1d100 for most advanced life form. The percentage
following is for step J.
01 – 03 micro-organisms 0% 04 – 07 plants 1% 08 – 14 insects/mollusks 3% 15 – 20 fish 5% 21 – 30 amphibians 7% 31 – 40 reptiles 7% 41 – 50 avians 7% 51 – 95 mammals 10% 96 – 00 non-corporeal 90% J. Now roll for sentience. The precentage following the life form (in step I) indicates the chance
that a species of that level of life is sentient. If a sentient species is successfully rolled, special
directives are put in place.
K. A landing party is sent down to investigate. Roll 1d10 for the results of the Industrial Scale.
The number rolled is also the Rating.
01 Stone Age (10,000 BCE) 02 Metal Age (2,000 BCE) 03 Science Age (1400 AD) 04 Steam Age (1900 AD) 05 Atomic Age (1950 AD) 06 Space Age (1960 AD) 07 Fusion Age (1990 AD) 08 Planet Age (1995 AD) 09 Star Age (2020 AD) 10 Power Age (2030 AD) L. Roll 1d8 for the results of the Social Scale. 01 A – Isolation/City-State 02 B – Theocracy/Monarchy 03 C – Fascism 04 D – Imperialism 05 E – Totalitarianism 06 F – Democracy 07 G – Technocracy 08 H – Mentalism M. If a culture has a rating of 9 or higher on the Industrial Scale, Starfleet must be informed
immediately. A Diplomatic Cruiser will be sent to meet with the planet’s inhabitants. If the Social Scale is F, and the Industrial Scale is 8 or higher, then, usually, Federation membership is offered. If it is H, though, the species tends to decline membership. If the Social Scale is below E, then some agreement will be made, or a Neutral Zone will be established to prevent outside contact by that planet.
N. A landing party has a 33% chance of taking casualties within its 6 members. If casualties are
taken, roll 1d6 for the number killed. If 4 or more are killed, then the starship should notify Starfleet for further instructions.
01 – 60 natural deaths 61 – 00 inhabitants caused deaths If the inhabitants caused the death(s) of the explorer(s), and their technology is 8 or above, the ship is in danger: 30% chance the ship is attacked Level 8 – 30% chance destroyed or 1d4 x 25% superstructure damage in one attack Level 9 – 50% chance destroyed or damaged (as above) Level 10 – 70% chance destroyed or damaged (as above)