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*☐ Determine the present [[Purchase_and_Maintenance_Costs#Maintenance|Initial Maintenance Costs]] (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.) | *☐ Determine the present [[Purchase_and_Maintenance_Costs#Maintenance|Initial Maintenance Costs]] (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.) | ||
*☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships). | *☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships). | ||
: ''Check prior to starting next year's play.'' | |||
*☐ Determine year's [[Purchase_Options#Investments|tech investment requirement]] by dividing this December's Total Domestic Product (the sum of all planets' [[Economy#Planet_Resources|Productivity]]) by 2 | |||
*☐ | |||
==Monthly Checklist== | ==Monthly Checklist== | ||
Revision as of 10:23, 28 May 2015
- This checklist is a living page; it will be updated as the game evolves and awareness increases of events that must be tracked.
Annual Checklist
- Check prior to first month's play.
- ☐ Estimate coming year's tech investment requirement by dividing last December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐ Roll for Economy Fluctuations for Earth (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet
- ☐ Make advancement roll for each Independent Colony.
- ☐ Make advancement roll for each 2+ year Resource-rich Dependent Colony
- ☐ Make advancement roll for each 10+ year standard Dependent Colony
- ☐ Determine the present Quantity Modifier (QM) for each class of ship
- ☐ Determine the present Initial Maintenance Costs (IMC) for each ship in each class, applying both the class QM and the individual age increase
- ☐ Determine the present Initial Maintenance Costs (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.)
- ☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships).
- Check prior to starting next year's play.
- ☐ Determine year's tech investment requirement by dividing this December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐
Monthly Checklist
Incomes
- ☐ Determine the National RP Income
- ☐ Determine the Commerce Income, based on each trade route to which Earth belongs
Expenses
- ☐ Make Investment purchases
- ☐ Make Action purchases
- ☐ Make Asset purchases
Responses
- ☐ Roll for Revolt for any planets with an Unrest Rate
- ☐ Roll for Unrest Rate change for any planet in Revolt
- ☐ Decrease Unrest Rate (by 1%) for each planet with a Tax Rate below 30%
- ☐
Construction Completion
- ☐ Update the Monthly Maintenance Costs with newly delivered assets (ships, non-ships).
Incidentals Checklist
- ☐ Roll for Unrest Rate change (to occur any time a planetary tax is raised or cut)