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==9.17 Regenerative Force Fields== | ==9.17 Regenerative Force Fields== | ||
Cost: Varies | '''Cost:''' Varies <br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">Normal shield Power cost, plus 1 Power per 1 Protection regenerated when regenerating</span><br> | |||
'''Available:''' [[2374]] | |||
Star Fleet’s latest advance in the field of defense technology is the '''regenerative force field''', also known as regenerative shielding. Its name derives from the fact that it has the ability to “repair” itself when damaged. A regenerative force field siphons off some of the incoming energy of an attack into a field storage chamber, then uses that energy to recharge and strengthen itself, making it very difficult to ever completely collapse it. | |||
When a regenerative force field loses any Protection to an attack (or other cause), beginning in the next round each shield can “regenerate” points of the lost Protection until its Protection is once again at full strength (it cannot regenerate additional Protection beyond its full normal Protection). The number of points it regenerates each round depends upon the type of shield regenerator purchased (see accompanying table), but cannot exceed the number of points of Protection lost to previous attacks. For example, if a Class 4 shield regenerator suffers 30 points of damage from an attack, it can only regenerate 30 points, not 50. However, if previous attacks during that combat had caused it 278 points of damage, it could keep regenerating at the rate of 50 Protection per round until it was back at full strength, even if the prior round’s attack only did 30 points of damage. Regeneration, and the associated Power cost, occurs per shield, not for all shields at once. | |||
Regeneration ceases to occur if the shield collapses; however, all regenerative force fields automatically have Recharge rates of only 20 seconds (so there’s no need to buy a separate recharge system). Shield generators, grids, and subspace field distortion amplifiers are bought as normal. Normal shield rules otherwise apply. A regenerative force field can only regenerate up to its full normal Protection; if Power or enhancements are used to increase a shield’s strength to the limits allowed by its shield grid, those extra points do not regenerate. | |||
To buy regenerative shielding for a ship, you must buy it for each of the ship’s four main shield generators (you cannot build a ship which has, say, one regenerative shield and three normal shields). The backup shield generators automatically tie into the regeneration system; players do not have to purchase separate regenerators for them. | |||
Regeneration costs 1 Power per point of Protection regenerated; this is in addition to the | |||
normal Power cost for maintaining the shield. | |||
At present, regenerative force fields are found on only the most advanced vessels, such as the [[USS Prometheus (NX-74913)|''USS Prometheus'']]. Due to technical and economic reasons, it will likely take some time before substantial numbers of Star Fleet vessels are equipped with them. | |||
===Table=== | ===Table=== | ||
{| align="center" border="2" style="background:#BDBDBD; text-align: center" | {| align="center" border="2" style="background:#BDBDBD; text-align: center" | ||
|+ '''Table 9.17:<br> Regenerative Force Fields''' | |+ '''Table 9.17:<br> Regenerative Force Fields''' | ||
|- | |- | ||
! Regenerator | ! Regenerator | ||
! SU | ! SU | ||
! Protection<br>per Round | ! Protection<br>per Round | ||
|- | |- | ||
|'''Class 1'''|| 3 x Size|| 20 points | | '''Class 1''' || 3 x Size || 20 points | ||
|- | |- | ||
|'''Class 2'''|| 4 x Size|| 30 points | | '''Class 2''' || 4 x Size || 30 points | ||
|- | |- | ||
|'''Class 3'''|| 5 x Size|| 40 points | | '''Class 3''' || 5 x Size || 40 points | ||
|- | |- | ||
|'''Class 4'''|| 6 x Size|| 50 points | | '''Class 4''' || 6 x Size || 50 points | ||
|} | |} | ||
---- | ---- | ||
==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
* [[Build:Covariant Shields|On to Covariant Shields]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
[[Category: Build (Tactical Systems)|{{PAGENAME}}]] | |||
Latest revision as of 00:34, 29 August 2026
9.17 Regenerative Force Fields
Cost: Varies
Power Requirement: Normal shield Power cost, plus 1 Power per 1 Protection regenerated when regenerating
Available: 2374
Star Fleet’s latest advance in the field of defense technology is the regenerative force field, also known as regenerative shielding. Its name derives from the fact that it has the ability to “repair” itself when damaged. A regenerative force field siphons off some of the incoming energy of an attack into a field storage chamber, then uses that energy to recharge and strengthen itself, making it very difficult to ever completely collapse it.
When a regenerative force field loses any Protection to an attack (or other cause), beginning in the next round each shield can “regenerate” points of the lost Protection until its Protection is once again at full strength (it cannot regenerate additional Protection beyond its full normal Protection). The number of points it regenerates each round depends upon the type of shield regenerator purchased (see accompanying table), but cannot exceed the number of points of Protection lost to previous attacks. For example, if a Class 4 shield regenerator suffers 30 points of damage from an attack, it can only regenerate 30 points, not 50. However, if previous attacks during that combat had caused it 278 points of damage, it could keep regenerating at the rate of 50 Protection per round until it was back at full strength, even if the prior round’s attack only did 30 points of damage. Regeneration, and the associated Power cost, occurs per shield, not for all shields at once.
Regeneration ceases to occur if the shield collapses; however, all regenerative force fields automatically have Recharge rates of only 20 seconds (so there’s no need to buy a separate recharge system). Shield generators, grids, and subspace field distortion amplifiers are bought as normal. Normal shield rules otherwise apply. A regenerative force field can only regenerate up to its full normal Protection; if Power or enhancements are used to increase a shield’s strength to the limits allowed by its shield grid, those extra points do not regenerate.
To buy regenerative shielding for a ship, you must buy it for each of the ship’s four main shield generators (you cannot build a ship which has, say, one regenerative shield and three normal shields). The backup shield generators automatically tie into the regeneration system; players do not have to purchase separate regenerators for them.
Regeneration costs 1 Power per point of Protection regenerated; this is in addition to the normal Power cost for maintaining the shield.
At present, regenerative force fields are found on only the most advanced vessels, such as the USS Prometheus. Due to technical and economic reasons, it will likely take some time before substantial numbers of Star Fleet vessels are equipped with them.
Table
| Regenerator | SU | Protection per Round |
|---|---|---|
| Class 1 | 3 x Size | 20 points |
| Class 2 | 4 x Size | 30 points |
| Class 3 | 5 x Size | 40 points |
| Class 4 | 6 x Size | 50 points |