Build:Firing Arcs: Difference between revisions
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==9. | ==9.4 Firing Arcs (Beam Weapons)== | ||
Cost: Varies | '''Cost:''' Varies (see table)<br> | ||
'''Power Requirement:''' none | |||
All beam weapons have a '''firing arc''' (and missile—not torpedo—launchers), which defines the shape and size of the area they “cover” (''i.e.'', can fire into). The larger the firing arc, the more SUs it costs, as defined by the accompanying table. | |||
Some firing arcs possess substantial “arc shadows” which interfere with their ability to fire into an area they normally could. For example, a beam weapon mounted on the aft of a saucer section might not be able to fire at a target “behind” one of the ship’s nacelle pylons. At the Narrator’s option, a weapon which suffers from a substantial arc shadow may reduce the SU cost of its firing arc by 1. | Some firing arcs possess substantial “arc shadows” which interfere with their ability to fire into an area they normally could. For example, a beam weapon mounted on the aft of a saucer section might not be able to fire at a target “behind” one of the ship’s nacelle pylons. At the Narrator’s option, a weapon which suffers from a substantial arc shadow may reduce the SU cost of its firing arc by 1. | ||
===Table=== | ===Table=== | ||
{| align="center" border="2" style="background:#BDBDBD" | {| align="center" border="2" style="background:#BDBDBD; text-align:center" | ||
|+ '''Table 9. | |+ '''Table 9.4:<br> Firing Arcs''' | ||
|- | |- | ||
! Firing Arc | ! Firing Arc | ||
! SU | ! SU | ||
|- | |- | ||
|'''Up to 180 degrees'''|| 0 | | '''Up to 180 degrees''' || 0 | ||
|- | |- | ||
|'''181 – 360 degrees'''|| 2 | | '''181 – 360 degrees''' || 2 | ||
|- | |- | ||
|'''361 – 405 degrees'''|| 3 | | '''361 – 405 degrees''' || 3 | ||
|- | |- | ||
|'''406 – 540 degrees'''|| 4 | | '''406 – 540 degrees''' || 4 | ||
|- | |- | ||
|'''541+ degrees'''|| 5 | | '''541+ degrees''' || 5 | ||
|} | |} | ||
---- | ---- | ||
==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
* [[Build: Firing Modes|On to Firing Modes]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
:[[Category: Build (Tactical Systems)|{{PAGENAME}}]] | |||
Latest revision as of 10:20, 9 October 2026
9.4 Firing Arcs (Beam Weapons)
Cost: Varies (see table)
Power Requirement: none
All beam weapons have a firing arc (and missile—not torpedo—launchers), which defines the shape and size of the area they “cover” (i.e., can fire into). The larger the firing arc, the more SUs it costs, as defined by the accompanying table.
Some firing arcs possess substantial “arc shadows” which interfere with their ability to fire into an area they normally could. For example, a beam weapon mounted on the aft of a saucer section might not be able to fire at a target “behind” one of the ship’s nacelle pylons. At the Narrator’s option, a weapon which suffers from a substantial arc shadow may reduce the SU cost of its firing arc by 1.
Table
| Firing Arc | SU |
|---|---|
| Up to 180 degrees | 0 |
| 181 – 360 degrees | 2 |
| 361 – 405 degrees | 3 |
| 406 – 540 degrees | 4 |
| 541+ degrees | 5 |