Build:Specialized Science Systems: Difference between revisions

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==8.25 Specialized Science Systems==
==8.25 Specialized Science Systems==
Cost: 5 SUs per +1 with a specific Science Skill, or 3 SUs per +1 with specific Science Skill Specialization
'''Cost:''' 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization<br>
'''Power Requirement:''' none


To reflect its advanced facilities for one particular Science Skill (such as Space Sciences, Planetary Sciences, or Life Sciences (Botany)), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic. A +1 bonus costs 5 SUs for all Tests with a particular Science Skill, or 3 SUs for Tests with just one Specialization of one Science Skill. A ship may not buy more than a +1 bonus for any particular skill (it could buy a bonus with an overall skill and with one of its Specializations, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).
To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.  
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A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).
 
:'''Note''': ''The bonus indicated here has been updated to the [[Skills#Special_Note:_ICON_to_d100_Skill_Conversion|1d100 standard]].''
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==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Operations Systems (Build)|Back to Chapter 8.0: Operations Systems]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
 
* [[Build: Tactical Systems|On to Chapter 9.0: Tactical Systems]]




[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]]
[[Category: Build|{{PAGENAME}}]]
[[Category: Build (Operations Systems)|{{PAGENAME}}]]

Latest revision as of 13:36, 8 October 2026

8.25 Specialized Science Systems

Cost: 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization
Power Requirement: none

To reflect its advanced facilities for one particular Science discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.

A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).

Note: The bonus indicated here has been updated to the 1d100 standard.

Construction Rules Index