Build:Space Station Personnel Systems: Difference between revisions

From Starfleet Command
Jump to navigation Jump to search
No edit summary
 
Line 2: Line 2:
==11.3 Personnel Systems==
==11.3 Personnel Systems==
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
<br><br>
 
===11.3.1 Mercantile Facilities===
===11.3.1 Mercantile Facilities===
Cost: 8 per rating
Cost: 8 per rating<br>
'''Power Requirement:''' <span style="background-color: yellow;">2 Power per rating per round of use</span>


Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.
Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.
<br><br>
 
====Table====
====Table====
{| align="center" border="2" style="background:#BDBDBD"
{| align="center" border="2" style="background:#BDBDBD; text-align:center"
|+ '''Table 11.3.1:<br> Mercantile Facilities'''
|+ '''Table 11.3.1:<br> Mercantile Facilities'''
|-
|-
! Rating
! Rating  
! SUs
! SUs  
! Notes
! Notes  
|-
|-
|'''1 '''||8 ||1 bar and 2 stores selling basic goods
| '''1 ''' || 8 || 1 bar and 2 stores selling basic goods  
|-
|-
|''' 2'''|| 16||1 bar/restaurant and 5 stores
| ''' 2''' || 16 || 1 bar/restaurant and 5 stores  
|-
|-
|''' 3'''|| 24||1 bar/restaurant and 8 stores (with some luxury goods)
| ''' 3''' || 24 || 1 bar/restaurant and 8 stores (with some luxury goods)  
|-
|-
|''' 4'''||32 ||12 establishments
| ''' 4''' || 32 || 12 establishments  
|-
|-
|''' 5'''||40 ||15 establishments
| ''' 5''' || 40 || 15 establishments  
|-
|-
|''' 6'''||48 ||18 establishments
| ''' 6''' || 48 || 18 establishments  
|-
|-
|''' 7'''||56 ||21 establishments
| ''' 7''' || 56 || 21 establishments  
|-
|-
|''' 8'''||64 ||24 establishments (with some rare goods)
| ''' 8''' || 64 || 24 establishments (with some rare goods)  
|-
|-
|''' 9'''||72 ||27 establishments
| ''' 9''' || 72 || 27 establishments  
|-
|-
|'''10 '''||80 ||30+ establishments (find anything)
| '''10 ''' || 80 || 30+ establishments (find anything)  
|}
|}
<br><br>
 
----
----


==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Space Stations (Build)|Back to Chapter 11.0: Space Stations]]
* [[Build: Space Stations|Back to Chapter 11.0: Space Stations]]
 




[[Category:Build|{{PAGENAME}}]][[Category: Build (Space Stations)|{{PAGENAME}}]]
[[Category:Build|{{PAGENAME}}]]
:[[Category: Build (Space Stations)|{{PAGENAME}}]]

Latest revision as of 00:56, 29 August 2026

11.3 Personnel Systems

The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.

11.3.1 Mercantile Facilities

Cost: 8 per rating
Power Requirement: 2 Power per rating per round of use

Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.

Table

Table 11.3.1:
Mercantile Facilities
Rating SUs Notes
1 8 1 bar and 2 stores selling basic goods
2 16 1 bar/restaurant and 5 stores
3 24 1 bar/restaurant and 8 stores (with some luxury goods)
4 32 12 establishments
5 40 15 establishments
6 48 18 establishments
7 56 21 establishments
8 64 24 establishments (with some rare goods)
9 72 27 establishments
10 80 30+ establishments (find anything)

Construction Rules Index