Build:Covariant Shields: Difference between revisions
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==9.18 Covariant Shields== | ==9.18 Covariant Shields== | ||
Cost: 3 x Size (+ normal shield systems) | '''Cost:''' 3 x Size (+ normal shield systems)<br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">Normal shield Power cost</span><br> | |||
'''Available:''' [[2376]] | |||
Covariant shields use an advanced, tetryon-based technology. They work like normal shields, but with one additional benefit: they interfere with sensors. They have the same effect as a sensor-reflective hull when active. They cost 3 x Size in SUs in addition to the normal SU cost of the shields. As of the available time, they are not in use by the Federation. | |||
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
* [[Build:Auto-destruct System|On to Auto-destruct System]] | |||
[[Category: Build|{{PAGENAME}}]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category: Build (Tactical Systems)|{{PAGENAME}}]] | ||
Latest revision as of 00:35, 29 August 2026
9.18 Covariant Shields
Cost: 3 x Size (+ normal shield systems)
Power Requirement: Normal shield Power cost
Available: 2376
Covariant shields use an advanced, tetryon-based technology. They work like normal shields, but with one additional benefit: they interfere with sensors. They have the same effect as a sensor-reflective hull when active. They cost 3 x Size in SUs in addition to the normal SU cost of the shields. As of the available time, they are not in use by the Federation.