Build:Neurogenic Interface: Difference between revisions

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== 8.14 Neurogenic Interface==
== 8.14 Neurogenic Interface==
Cost: 1 x Size
'''Cost:''' 1 x Size <br>
'''Power Requirement:''' <span style="background-color: yellow;">4 Power per round of use</span>


A neurogenic interface works by interfacing directly with a pilot’s brain. This allows him to operate flight control, sensors, ops, and other systems by thought alone, which greatly improves reaction time and ship responsiveness. In game terms, it provides a +2 Test Result bonus to Shipboard Systems (Flight Control) Tests. Neurogenic interfaces are not perfect, however.
A neurogenic interface works by interfacing directly with a pilot’s brain. This allows him to operate flight control, sensors, ops, and other systems by thought alone, which greatly improves reaction time and ship responsiveness. In game terms, it provides a +2 Test Result bonus to Shipboard Systems (Flight Control) Tests.  


In many cases they cause the user to experience hallucinations that the ship is a “real person” which talks to him, become addicted to using the system, or suffer neurological damage. This is particularly likely when the pilot using the interface is not of the same species as the interface’s builders. The Narrator should determine the exact effects of using an interface.
Neurogenic interfaces are not perfect, however. In many cases they cause the user to experience hallucinations that the ship is a “real person” which talks to him, become addicted to using the system, or suffer neurological damage. This is particularly likely when the pilot using the interface is not of the same species as the interface’s builders. The Narrator should determine the exact effects of using an interface.
 
As of [[2374]], Star Fleet had not developed neurogenic interfaces.


As of [[2374]], Starfleet had not developed neurogenic interfaces.
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==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Operations Systems (Build)|Back to Chapter 8.0: Operations Systems]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
 
* [[Build:Communication Systems|On to Communication Systems]]




[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]]
[[Category:Build|{{PAGENAME}}]]
[[Category:Build (Operations Systems)|{{PAGENAME}}]]

Latest revision as of 01:35, 27 August 2026

8.14 Neurogenic Interface

Cost: 1 x Size
Power Requirement: 4 Power per round of use

A neurogenic interface works by interfacing directly with a pilot’s brain. This allows him to operate flight control, sensors, ops, and other systems by thought alone, which greatly improves reaction time and ship responsiveness. In game terms, it provides a +2 Test Result bonus to Shipboard Systems (Flight Control) Tests.

Neurogenic interfaces are not perfect, however. In many cases they cause the user to experience hallucinations that the ship is a “real person” which talks to him, become addicted to using the system, or suffer neurological damage. This is particularly likely when the pilot using the interface is not of the same species as the interface’s builders. The Narrator should determine the exact effects of using an interface.

As of 2374, Star Fleet had not developed neurogenic interfaces.


Construction Rules Index