Build:Consumables: Difference between revisions

From Starfleet Command
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
==5.9 Consumables==
==5.9 Consumables==
'''(Required)'''<br>
'''(Required)'''<br>
'''Cost:''' 1 x Size per year’s worth of basic consumables; 2 x Size for vessels without replicator technology<br>
'''Cost:''' 1 x Size per year’s worth of basic consumables; 1.5 x Size for vessels without replicator technology<br>
'''Power Requirement:''' none
'''Power Requirement:''' none


Starships carry a lot of consumables—antimatter, deuterium, replicator raw materials, and the like. (Most ships have the capacity to generate or collect small amounts of vital materials, but that’s an emergency measure and will not sustain the ship for long.) Storing this material pending use requires a significant amount of space. (Shuttles and similar small craft are assumed to have a week’s worth of consumables—restocked from the mother ship—at no SU cost.) Each year’s amount increase enlarges the storage area (and cost) equally. Of course, a ship that is planning an extended mission can take on extra supplies, storing them in the cargo holds. But, due to the varied nature of the consumables (and their storage requirements), each year’s extension (and use of cargo hold space) requires 1.2 SUs worth of space.
Starships carry a lot of consumables—antimatter, deuterium, replicator raw material, and
the like. (Most ships have the capacity to generate or collect small amounts of vital materials, but that’s an emergency measure and will not sustain the ship for long.) Storing this material pending use requires a significant amount of space. For an SU cost of 1 x Size, a ship carries enough consumables for up to one year of normal operations (warp shuttles and similar small craft are assumed to have about a week’s worth of consumables, at most, for no SU cost). Each increase in the multiplier (2 x Size, 3 x
Size, and so on) adds up to another year’s worth of consumables; this cost includes the technology for getting the consumables on and off the ship. The accompanying table indicates the standard consumables load carried by various ship types. Of course, a ship which knows it’s going on an extended mission can take on extra supplies, storing them in cargo holds.  


Ships not equipped with replicator technology include completed food units as part of the consumables. Storage size, therefore, is increased by 50%.  
Due to the lack of replicators and similar difficulties, consumables occupy much more space on 23rd century (and earlier) ships than on their 24th century counterparts. Starship crews also devote more time and attention to tracking supplies, obtaining resupply for their ships, and so forth. The supply problem sometimes restricts or limits long-term or deep space missions.


Consumables does not include the vessel’s supply of dilithium.
Ships not equipped with replicator technology include food as part of their consumables. This increases the SU cost to 1.5 x Size for one year’s worth of supplies, 3 x Size for two years, 4.5 x Size for three years, and so forth.


The accompanying table indicates the standard consumables loadout carried by various ship types.
Consumables does ''not'' include the vessel’s supply of dilithium.


==Tables==
==Tables==
{| align="center" border="2" style="background:#BDBDBD"
{| align="center" border="2" style="background:#BDBDBD; text-align:center"
|+ '''Table 5.9:<br> Consumables'''
|+ '''Table 5.9:<br> Consumables'''
|-
|-

Latest revision as of 11:59, 12 September 2026

5.9 Consumables

(Required)
Cost: 1 x Size per year’s worth of basic consumables; 1.5 x Size for vessels without replicator technology
Power Requirement: none

Starships carry a lot of consumables—antimatter, deuterium, replicator raw material, and the like. (Most ships have the capacity to generate or collect small amounts of vital materials, but that’s an emergency measure and will not sustain the ship for long.) Storing this material pending use requires a significant amount of space. For an SU cost of 1 x Size, a ship carries enough consumables for up to one year of normal operations (warp shuttles and similar small craft are assumed to have about a week’s worth of consumables, at most, for no SU cost). Each increase in the multiplier (2 x Size, 3 x Size, and so on) adds up to another year’s worth of consumables; this cost includes the technology for getting the consumables on and off the ship. The accompanying table indicates the standard consumables load carried by various ship types. Of course, a ship which knows it’s going on an extended mission can take on extra supplies, storing them in cargo holds.

Due to the lack of replicators and similar difficulties, consumables occupy much more space on 23rd century (and earlier) ships than on their 24th century counterparts. Starship crews also devote more time and attention to tracking supplies, obtaining resupply for their ships, and so forth. The supply problem sometimes restricts or limits long-term or deep space missions.

Ships not equipped with replicator technology include food as part of their consumables. This increases the SU cost to 1.5 x Size for one year’s worth of supplies, 3 x Size for two years, 4.5 x Size for three years, and so forth.

Consumables does not include the vessel’s supply of dilithium.

Tables

Table 5.9:
Consumables
Ship Type Consumables Carried
Courier 1 year
Cruiser 3 years
Escort 1 year
Explorer 3 years
Frigate 2 years
Medical 2 years
Research 2 years
Scout 1 year
Surveyor 2 years
Transport 1 year

SFC Technology Index

Consumables represent more of storage requirement than a technological status and, as such, have no index.

Construction Rules Index