Build:Space Stations: Difference between revisions
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==Note== | ==Note== | ||
This chapter is adapted from the "Designing Space Stations Using ''Spacedock''" sidebar, found in the fan netbook supplement for the ''Star Trek: Deep Space Nine'' roleplaying game, ''Book 1: The Cardassians'' (by Kevin Thomas, ''et al''), with additional information adapted from a fan forum post regarding ore processors. | This chapter is adapted from the "Designing Space Stations Using ''Spacedock''" sidebar (p 121), found in the fan netbook supplement for the ''Star Trek: Deep Space Nine'' roleplaying game, ''Book 1: The Cardassians'' (by Kevin Thomas, ''et al''), with additional information adapted from a fan forum post regarding ore processors. | ||
==Chapter Contents== | ==Chapter Contents== | ||
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* [[Build: Space Station Auxiliary Spacecraft Systems|Auxiliary Spacecraft Systems]] | * [[Build: Space Station Auxiliary Spacecraft Systems|Auxiliary Spacecraft Systems]] | ||
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==Construction Rules Index== | ==Construction Rules Index== | ||
* [[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
Latest revision as of 01:09, 29 August 2026
11.0 Space Stations
Space stations are designed in the same way as starships. All Spacedock rules apply, unless it is specifically stated otherwise.
The following systems are not required on stations:
- Warp Nacelles
- Impulse Engines
- Navigation Deflectors
- Navigational Sensors
- Autopilots
- Navigational Computers
- Inertial Damping Fields
- Attitude Controls
Note
This chapter is adapted from the "Designing Space Stations Using Spacedock" sidebar (p 121), found in the fan netbook supplement for the Star Trek: Deep Space Nine roleplaying game, Book 1: The Cardassians (by Kevin Thomas, et al), with additional information adapted from a fan forum post regarding ore processors.
Chapter Contents
- Size
- Hull
- Personnel Systems
- Propulsion Systems
- Power Systems
- Operations Systems
- Auxiliary Spacecraft Systems