Build:Hull Holoemitters: Difference between revisions

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==8.19 Hull Holoemitters==
==8.19 Hull Holoemitters==
Cost: see below
'''Cost:''' see below<br>
'''Power Requirement:''' <span style="background-color: yellow;">see below</span><br>
'''Available:''' [[2370]]


Available: [[2370]]
While the Federation cannot use true cloaks, it can equip ships with holoemitters in the hull which can surround the entire hull with a holographic projection. A Class Alpha hull holoemitter system (available 2370) can make a ship appear to be any other ship of equal or lesser Size; it occupies 2 x Size in SUs and requires 10 Power per round to operate. A Class Beta hull holoemitter system (available [[2374]]) can make a ship appear to be any other ship of equal or lesser Size, empty space, a floating asteroid, or the like. It occupies 3 x Size in SUs and requires 20 Power per round to operate.


While the Federation cannot use true cloaks, it can equip ships with holoemitters in the hull which can surround the entire hull with a holographic projection. A Class Alpha hull holoemitter system (available 2370) can make a ship appear to be any other ship of equal or lesser Size; it occupies 2 x Size in SUs. A Class Beta hull holoemitter system (available [[2374]]) can make a ship appear to be any other ship of equal or lesser Size, empty space, a floating asteroid, or the like. It occupies 3 x Size in SUs.
Either type of hull holoemitter system is designed to fool not only the visual senses, but standard sensors as well—a ship disguised like an asteroid registers as an asteroid on another ship’s sensors. However, a disguised ship cannot use weapons, shields, transporters, a cloaking device, communications systems, active sensors, or warp or impulse engines without instantly dispelling the illusion.


Either type of hull holoemitter system is designed to fool not only the visual senses, but standard sensors as well—a ship disguised like an asteroid registers as an asteroid on another ship’s sensors. However, a disguised ship cannot use weapons, shields, transporters, a cloaking device, communications systems, active sensors, or warp or impulse engines without instantly dispelling the illusion.
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* [[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
* [[Build:Phase Cloak| On to Phase Cloak]]




 
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Latest revision as of 05:37, 27 August 2026

8.19 Hull Holoemitters

Cost: see below
Power Requirement: see below
Available: 2370

While the Federation cannot use true cloaks, it can equip ships with holoemitters in the hull which can surround the entire hull with a holographic projection. A Class Alpha hull holoemitter system (available 2370) can make a ship appear to be any other ship of equal or lesser Size; it occupies 2 x Size in SUs and requires 10 Power per round to operate. A Class Beta hull holoemitter system (available 2374) can make a ship appear to be any other ship of equal or lesser Size, empty space, a floating asteroid, or the like. It occupies 3 x Size in SUs and requires 20 Power per round to operate.

Either type of hull holoemitter system is designed to fool not only the visual senses, but standard sensors as well—a ship disguised like an asteroid registers as an asteroid on another ship’s sensors. However, a disguised ship cannot use weapons, shields, transporters, a cloaking device, communications systems, active sensors, or warp or impulse engines without instantly dispelling the illusion.


Construction Rules Index