Build:Space Station Personnel Systems: Difference between revisions

From Starfleet Command
Jump to navigation Jump to search
created
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
__TOC__
__TOC__
==11.3 Space Station Personnel Systems==
==11.3 Personnel Systems==
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
<br><br>
 
===11.3.1 Mercantile Facilities===
Cost: 8 per rating<br>
'''Power Requirement:''' <span style="background-color: yellow;">2 Power per rating per round of use</span>
 
Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.
 
====Table====
{| align="center" border="2" style="background:#BDBDBD; text-align:center"
|+ '''Table 11.3.1:<br> Mercantile Facilities'''
|-
! Rating
! SUs
! Notes
|-
| '''1 ''' || 8 || 1 bar and 2 stores selling basic goods
|-
| ''' 2''' || 16 || 1 bar/restaurant and 5 stores
|-
| ''' 3''' || 24 || 1 bar/restaurant and 8 stores (with some luxury goods)
|-
| ''' 4''' || 32 || 12 establishments
|-
| ''' 5''' || 40 || 15 establishments
|-
| ''' 6''' || 48 || 18 establishments
|-
| ''' 7''' || 56 || 21 establishments
|-
| ''' 8''' || 64 || 24 establishments (with some rare goods)
|-
| ''' 9''' || 72 || 27 establishments
|-
| '''10 ''' || 80 || 30+ establishments (find anything)
|}
 
----
----


==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Space Stations (Build)|Back to Chapter 11.0: Space Stations]]
* [[Build: Space Stations|Back to Chapter 11.0: Space Stations]]
 




[[Category:Build|{{PAGENAME}}]][[Category: Build (Space Stations)|{{PAGENAME}}]]
[[Category:Build|{{PAGENAME}}]]
:[[Category: Build (Space Stations)|{{PAGENAME}}]]

Latest revision as of 00:56, 29 August 2026

11.3 Personnel Systems

The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.

11.3.1 Mercantile Facilities

Cost: 8 per rating
Power Requirement: 2 Power per rating per round of use

Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.

Table

Table 11.3.1:
Mercantile Facilities
Rating SUs Notes
1 8 1 bar and 2 stores selling basic goods
2 16 1 bar/restaurant and 5 stores
3 24 1 bar/restaurant and 8 stores (with some luxury goods)
4 32 12 establishments
5 40 15 establishments
6 48 18 establishments
7 56 21 establishments
8 64 24 establishments (with some rare goods)
9 72 27 establishments
10 80 30+ establishments (find anything)

Construction Rules Index