Build:Space Station Personnel Systems: Difference between revisions
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==11.3 | ==11.3 Personnel Systems== | ||
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship. | The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship. | ||
<br><br> | |||
===11.3.1 Mercantile Facilities=== | |||
Cost: 8 per rating<br> | |||
'''Power Requirement:''' <span style="background-color: yellow;">2 Power per rating per round of use</span> | |||
Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants. | |||
====Table==== | |||
{| align="center" border="2" style="background:#BDBDBD; text-align:center" | |||
|+ '''Table 11.3.1:<br> Mercantile Facilities''' | |||
|- | |||
! Rating | |||
! SUs | |||
! Notes | |||
|- | |||
| '''1 ''' || 8 || 1 bar and 2 stores selling basic goods | |||
|- | |||
| ''' 2''' || 16 || 1 bar/restaurant and 5 stores | |||
|- | |||
| ''' 3''' || 24 || 1 bar/restaurant and 8 stores (with some luxury goods) | |||
|- | |||
| ''' 4''' || 32 || 12 establishments | |||
|- | |||
| ''' 5''' || 40 || 15 establishments | |||
|- | |||
| ''' 6''' || 48 || 18 establishments | |||
|- | |||
| ''' 7''' || 56 || 21 establishments | |||
|- | |||
| ''' 8''' || 64 || 24 establishments (with some rare goods) | |||
|- | |||
| ''' 9''' || 72 || 27 establishments | |||
|- | |||
| '''10 ''' || 80 || 30+ establishments (find anything) | |||
|} | |||
---- | ---- | ||
==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Space Stations | * [[Build: Space Stations|Back to Chapter 11.0: Space Stations]] | ||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Space Stations)|{{PAGENAME}}]] | [[Category:Build|{{PAGENAME}}]] | ||
:[[Category: Build (Space Stations)|{{PAGENAME}}]] | |||
Latest revision as of 00:56, 29 August 2026
11.3 Personnel Systems
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.
11.3.1 Mercantile Facilities
Cost: 8 per rating
Power Requirement: 2 Power per rating per round of use
Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.
Table
| Rating | SUs | Notes |
|---|---|---|
| 1 | 8 | 1 bar and 2 stores selling basic goods |
| 2 | 16 | 1 bar/restaurant and 5 stores |
| 3 | 24 | 1 bar/restaurant and 8 stores (with some luxury goods) |
| 4 | 32 | 12 establishments |
| 5 | 40 | 15 establishments |
| 6 | 48 | 18 establishments |
| 7 | 56 | 21 establishments |
| 8 | 64 | 24 establishments (with some rare goods) |
| 9 | 72 | 27 establishments |
| 10 | 80 | 30+ establishments (find anything) |