Build:Specialized Science Systems: Difference between revisions

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==8.25 Specialized Science Systems==
==8.25 Specialized Science Systems==
'''Cost:''' 5 SUs per +1 with a specific Science Skill, or 3 SUs per +1 with specific Science Skill Specialization
'''Cost:''' 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization<br>
'''Power Requirement:''' none


To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.  
To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.  


A +5 bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). A ship may not buy more than a +5 bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).
A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).


<br><br>
:'''Note''': ''The bonus indicated here has been updated to the [[Skills#Special_Note:_ICON_to_d100_Skill_Conversion|1d100 standard]].''
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==Construction Rules Index==
==Construction Rules Index==
* [[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]
* [[Build: Tactical Systems|On to Chapter 9.0: Tactical Systems]]




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[[Category: Build|{{PAGENAME}}]]
[[Category: Build (Operations Systems)|{{PAGENAME}}]]
[[Category: Build (Operations Systems)|{{PAGENAME}}]]

Latest revision as of 13:36, 8 October 2026

8.25 Specialized Science Systems

Cost: 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization
Power Requirement: none

To reflect its advanced facilities for one particular Science discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.

A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).

Note: The bonus indicated here has been updated to the 1d100 standard.

Construction Rules Index