Build:Specialized Science Systems: Difference between revisions
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==8.25 Specialized Science Systems== | ==8.25 Specialized Science Systems== | ||
Cost: 5 SUs per + | '''Cost:''' 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization<br> | ||
'''Power Requirement:''' none | |||
To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic. | To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic. | ||
A + | A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship). | ||
:'''Note''': ''The bonus indicated here has been updated to the [[Skills#Special_Note:_ICON_to_d100_Skill_Conversion|1d100 standard]].'' | |||
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Operations Systems | * [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]] | ||
* [[Build: Tactical Systems|On to Chapter 9.0: Tactical Systems]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
[[Category: Build (Operations Systems)|{{PAGENAME}}]] | |||
Latest revision as of 13:36, 8 October 2026
8.25 Specialized Science Systems
Cost: 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization
Power Requirement: none
To reflect its advanced facilities for one particular Science discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.
A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).
- Note: The bonus indicated here has been updated to the 1d100 standard.