Build:Weapon Control Room: Difference between revisions

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==9.1 Weapon Control Rooms (pre-[[2271]])==
==9.1 Weapon Control Rooms (pre-[[2271]])==
'''Cost:''' 1 x Size
'''Cost:''' 1 x Size<br>
'''Power Requirement:''' none


In the ''TOS'' era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships, the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all).
In the ''TOS'' era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships, the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all).


Pre-shielding era ships may also make use of ballistic weaponry, such as rail guns. Ships equipped with such weaponry are required to have a weapon control room for the purpose of coordinating targets and firing.


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==Construction Rules Index==
==Construction Rules Index==
* [[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
* [[Build: Ballistic Weapons|On to Ballistic Weapons]]




[[Category:Build|{{PAGENAME}}]]
[[Category: Build|{{PAGENAME}}]]
[[Category: Build (Tactical Systems)|{{PAGENAME}}]]
[[Category: Build (Tactical Systems)|{{PAGENAME}}]]

Latest revision as of 06:25, 4 October 2026

9.1 Weapon Control Rooms (pre-2271)

Cost: 1 x Size
Power Requirement: none

In the TOS era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships, the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all).

Pre-shielding era ships may also make use of ballistic weaponry, such as rail guns. Ships equipped with such weaponry are required to have a weapon control room for the purpose of coordinating targets and firing.


Construction Rules Index