Build:Auto-destruct System: Difference between revisions

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==9.19 Auto-Destruct System==
==9.19 Auto-Destruct System==
Cost: 1 x Size
'''Cost:''' 1 x Size<br>
'''Power Requirement:''' <span style="background-color: yellow;">None</span>


Starfleet vessels contain a lot of advanced technology and sensitive data. To prevent any of it from falling into enemy hands, all Starfleet vessels are equipped with auto-destruct systems. The auto-destruct system is designed to function even if the main computer and most other systems are disabled or destroyed.
Star Fleet vessels contain a lot of advanced technology and sensitive data. To prevent any of it from falling into enemy hands, all Star Fleet vessels are equipped with auto-destruct systems. The auto-destruct system is designed to function even if the main computer and most other systems are disabled or destroyed.


The primary auto-destruct system involves releasing all safety interlocks on the warp engine system and expelling the matter and anti-matter simultaneously. The resulting explosion is roughly equivalent to 1,000 Type II photon torpedoes. The secondary system (the primary system for a separated saucer module) is used when command links to the engine systems have been severed. It involves ordnance packages (placed in strategic locations throughout the ship) and an overload of the fusion reactors. It causes an explosion roughly the same as 500 Type II photon torpedoes. Either explosion is sufficient to destroy the ship and all of its key systems completely, kill everyone aboard, and deny an enemy any useful technology or data. Ships near the exploding vessel take 2d6 x 2,000 points of damage if they’re within 1 Movement Unit; 2d6 x 1,000 points of damage within 2 MUs; and 1d6 x 1,000 points of damage within 3 MUs.
The primary auto-destruct system involves releasing all safety interlocks on the warp engine system and expelling the matter and anti-matter simultaneously. The resulting explosion is roughly equivalent to 1,000 Type II photon torpedoes. The secondary system (the primary system for a separated saucer module) is used when command links to the engine systems have been severed. It involves ordnance packages (placed in strategic locations throughout the ship) and an overload of the fusion reactors. It causes an explosion roughly the same as 500 Type II photon torpedoes. Either explosion is sufficient to destroy the ship and all of its key systems completely, kill everyone aboard, and deny an enemy any useful technology or data. Ships near the exploding vessel take 2d6 x 2,000 points of damage if they’re within 1 Movement Unit; 2d6 x 1,000 points of damage within 2 MUs; and 1d6 x 1,000 points of damage within 3 MUs.


Activating the auto-destruct system requires verbal commands from both the captain and executive officer (unless the computer acknowledges one of them as dead). After the computer confirms the executive officer’s order and the captain informs it of the desired interval until destruction, the computer begins a verbal and visual countdown. The captain or executive officer can abort the destruct sequence at any time with a voice command.
Activating the auto-destruct system requires verbal commands from both the captain and executive officer (unless the computer acknowledges one of them as dead). After the computer confirms the executive officer’s order and the captain informs it of the desired interval until destruction, the computer begins a verbal and visual countdown. The captain or executive officer can abort the destruct sequence at any time with a voice command.
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==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Tactical Systems (Build)|Back to Chapter 9.0: Tactical Systems]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
 
* [[Build: Klingon Targeting Periscope|On to Klingon Targeting Periscope]]




[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]]
[[Category: Build|{{PAGENAME}}]]
:[[Category: Build (Tactical Systems)|{{PAGENAME}}]]

Latest revision as of 00:37, 29 August 2026

9.19 Auto-Destruct System

Cost: 1 x Size
Power Requirement: None

Star Fleet vessels contain a lot of advanced technology and sensitive data. To prevent any of it from falling into enemy hands, all Star Fleet vessels are equipped with auto-destruct systems. The auto-destruct system is designed to function even if the main computer and most other systems are disabled or destroyed.

The primary auto-destruct system involves releasing all safety interlocks on the warp engine system and expelling the matter and anti-matter simultaneously. The resulting explosion is roughly equivalent to 1,000 Type II photon torpedoes. The secondary system (the primary system for a separated saucer module) is used when command links to the engine systems have been severed. It involves ordnance packages (placed in strategic locations throughout the ship) and an overload of the fusion reactors. It causes an explosion roughly the same as 500 Type II photon torpedoes. Either explosion is sufficient to destroy the ship and all of its key systems completely, kill everyone aboard, and deny an enemy any useful technology or data. Ships near the exploding vessel take 2d6 x 2,000 points of damage if they’re within 1 Movement Unit; 2d6 x 1,000 points of damage within 2 MUs; and 1d6 x 1,000 points of damage within 3 MUs.

Activating the auto-destruct system requires verbal commands from both the captain and executive officer (unless the computer acknowledges one of them as dead). After the computer confirms the executive officer’s order and the captain informs it of the desired interval until destruction, the computer begins a verbal and visual countdown. The captain or executive officer can abort the destruct sequence at any time with a voice command.


Construction Rules Index