Build:Anti-Intruder System: Difference between revisions
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==8.22 Anti-Intruder System== | ==8.22 Anti-Intruder System== | ||
Cost: 1 x Size | '''Cost:''' 1 x Size<br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">1 Power per round of use</span> | |||
Almost all Star Fleet vessels come equipped with an anti-intruder system designed to disable hostile forces which invade the ship. This system allows the commanding officer (or other officers of appropriate rank) to order some or all parts of the ship flooded with anesthezine or neurozine gas, which render all known humanoids unconscious in seconds. Activating an anti-intruder system costs 1 Power. | |||
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Operations Systems | * [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]] | ||
* [[Build: Internal Force Fields|On to Internal Force Fields]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
:[[Category: Build (Operations Systems)|{{PAGENAME}}]] | |||
Latest revision as of 05:45, 27 August 2026
8.22 Anti-Intruder System
Cost: 1 x Size
Power Requirement: 1 Power per round of use
Almost all Star Fleet vessels come equipped with an anti-intruder system designed to disable hostile forces which invade the ship. This system allows the commanding officer (or other officers of appropriate rank) to order some or all parts of the ship flooded with anesthezine or neurozine gas, which render all known humanoids unconscious in seconds. Activating an anti-intruder system costs 1 Power.