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| :'''''Note:''' This is a work in progress and borrows heavily from VBAM's 1st edition ''[[:File:VBAM_Campaign_Moderators_Companion.pdf|Campaign Moderator's Companion]]'', with concepts pulled from the [[:File:VBAM Campaign Guide 1ed v1.2.pdf|1st]] and [[:File:VBAM Campaign Guide 2ed v1.1.pdf|2nd]] editions' respective ''Campaign Guides''.'' | | :'''''Note:''' This is a work in progress and borrows heavily from [[Fleet Combat]], with influences from VBAM's 3rd edition of ''[[:File:VBM 3001 Victory by Any Means V1.0.3.pdf|Victory By Any Means Campaign Guide]]'', and concepts pulled from the [[:File:Traveller - World Tamers Handbook.pdf|World Tamers Handbook]] (p 43) and [[:File:Traveller GURPS - Ground Forces.pdf|Ground Forces]] (p 77)''.'' |
| :'''''Note:''' Command elements (both types) are being removed, as they are too easily targeted and destroyed with no real in-game mechanic.''
| | {{TOC-no-numbers}} |
| | |
| =Element Types=
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| ==Planetary==
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| === Militias ===
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| When a world without organized military units present is invaded, citizen "soldiers" will rise up to meet the threat (often calamitously). A militia unit costs nothing to form (which it does on short-to-no notice) and has no operational costs. However, if it fails to prevent the invaders from securing a beachhead, it is destroyed. It also deactivated once there are no more invading forces.
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| === Defenders ===
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| Defenders are infantry forces under the control of a planetary government and do not fall under the Star Fleet chain of command (though training and participation in exercises is often offered & provided). Defenders do not go off world, as they are the first (and oftentimes, last) line of defense for the planet. Sometimes, these units are part-time soldiers that drill as necessary to maintain their combat skills; on other worlds, they are a professional force, much like the Star Fleet Marine Corps (though without the breadth of weaponry nor the ability to project their power off-world). They operate as medium infantry.
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| '''Note:''' Because Defender units (akin to the national guard) are locally funded and controlled, the range of effectiveness and endurance do vary. On backwater agricultural worlds, fielding a truly viable combat force will be difficult. Conversely, on a heavily populated world home to high industry, the citizenry will have an easier time procuring supplies and putting up a formidable fight for their planet in times of peril The following table reports on the D factor and Attrition values associated with a world's Defender units (including Mechanized Defender units, DF only), based on a world's level of development.
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| {| align="center" border="2" style="background:#BDBDBD; text-align: center"
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| |+ '''Variable Quality Defenders'''
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| |-
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| ! style="width: 250px;" | World Type
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| ! style="width: 75px;" | D Factor
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| ! style="width: 100px;" | Attrition
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| |-
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| | Other, Colony (Stages 1 - 5)
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| | 0
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| | 2
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| |-
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| | Colony (Stages 6 - 9, Independent)
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| | 0
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| | 2
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| |-
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| | Minor Industrial World / Sector Capitol
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| | d2
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| | 3
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| |-
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| | Major Industrial World / Sector Capitol
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| | d3
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| | 3
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| |-
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| | National Capitol (either)
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| | d4
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| | 3
| |
| |}
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| | |
| === Mechanized Defenders ===
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| Defender Armor are light armor units under the control of a planetary government and do not fall under the Star Fleet chain of command (though training and participation in exercises is often offered & provided). Defenders do not go off world, as they are the first (and oftentimes, last) line of defense for the planet. They operate 60 IFVs (light tanks) with 180 troops as crew members.
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| === Regulars ===
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| [[Regular Groups|Star Fleet Regulars]] are the federated version of the Defenders, except that they are deployable. While technically "Marines", they are not trained in expeditionary skills and tend to have heavier equipment and more defensive training. Despite the edge on defense, the Regulars are also a offensive force; once a beachhead is secured, the Regulars land and move out, engaging the opponent until the planet is captured/freed.
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| | |
| === Armored Regulars ===
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| [[Regular Groups|Star Fleet Armored Regulars]] are the tankers of the UFP's planetary forces. Their tanks are heavier than those utilized by the expeditionary forces, but the unit structure is Star Fleet Marine-standard.
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| | |
| === Mechanized Regulars ===
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| Mechanized Regulars battalions are a rapid response force of 60 IFVs at the division level.
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| ==Expeditionary==
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| === Marines ===
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| Star Fleet Marine infantry battalions are utilized as highly-trained medium infantry with the marine ability.
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| : ''See [[Expeditionary Forces]] for more detail.''
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| | |
| === Marine Armor ===
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| Marine Armor battalions are comprised of 60 medium tanks and are as highly trained as the Marine infantry.
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| === Mechanized Marines ===
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| Mechanized Marine battalions are a rapid response force at the division level. With 60 IFVs, they are as highly trained as the Marine infantry.
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| | |
| === SCE Combat Engineers ===
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| Star Fleet Corps of Engineers deploy in battalion sizes of 600 "Bees", but are administratively organized into the Expeditionary force / Regulars group, four battalions each. They are trained as light Marines. The immediate objective of the Bees is to clear areas of obstructions that hinder the Marines' landing and the deployment of follow-on troops. As the invasion continues past the beachhead, the battalion builds rough fortifications for the combat forces to use for defensive purposes at the rate of one fortification per element each round (with the +1 "dug-in" DV bonus).
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| The rough fortification will be completed during the Landings & Deployments Phase, providing a +1 DV to the gaining element the next turn. If that gaining element successfully attacks (either as a lead element or a supporting one), that dug-in bonus is lost, as the element has moved elsewhere in the battlespace. The dug-in bonus is not lost for counter-attacks or when attacks do not result in the destruction of the targeted element.
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| The SCE is purely defensive, so they can only (support the) attack during the invasion turn. Follow-on turns will have them only return fire (counter-attack), never to act as an offensive force. They have a size-adjusted cost for "light marine" which comes with the "marine" special ability. When they are attacked (post-invasion turn), they automatically enjoy the +1 "dug-in" bonus for their self-made fortifications (but to all combat values: DV, GA, & AA).
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| After the world is secured, they begin building the camps that the expeditionary and planetary forces will operate from. Additional SCE battalions will arrive to assist in this and any permanent construction deemed necessary.
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| : ''See [[Star Fleet Engineering]] for more detail.''
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| === Marine Infantry Reserve / Marine Armor Reserve ===
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| Former active Marines that have agreed to be called upon when needed to fill in under-strength Marine units or comprise whole Marine units themselves. Their combat capabilities are the same as their active counterparts, though with less tactical acumen (as indicated with the DF). They have both active and inactive operational RP values. They are administratively assigned to their home planets, but will deploy when called upon. It takes one turn to order them to active status.
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| ==Other==
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| === <s>Command Element / Marine Command Element ===
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| Every echelon VI and above unit is required to have a staff of 50 providing command and control support to the the unit's commanding officer in a headquarters environment. While combat-ineffective as an element, the HQ will always be surrounded by its combat elements. However, if it is destroyed, an "acting" command element will be designated (during the Assignment Phase) from one of the remaining unit elements (generally the strongest).
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| Marine units must have a marine-qualified command element.</s>
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| === *Military Special OperatioNs (MeSONs)* ===
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| Meson teams are comprised of sixteen special force operators, specifically trained to perform one of ten types of missions. The commandos are used to covertly conduct unconventional small-scale missions. The Mesons are often attached to command ships and some starbases. They are not strong on traditional defensive and attack roles and are wasted in that role.
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| : ''See [[Special Operations]] for more detail.'' | |
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| === *Rapid Reaction Force* ===
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| The Rapid Reaction Force is companies (RRCs) and teams (RRTs) of special force Marines for events not requiring the intensity of a [[Special Operations|MeSON]] team, such as rapid peace enforcement or low-conflict ship boardings. They generally operate in twelve-Marine teams, but generally no more numerous than the 84-Marine companies. They are not strong on traditional defensive and attack roles and are wasted in that role.
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| : ''See [[Rapid Reaction Force]] for more detail.''
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| === *Star Fleet Security* ===
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| Members of Star Fleet Security are not independent units like the above ground combat types, but are assigned to starship and starbase commands in the numbers deemed appropriate for the assignment. They serve as enforcement and defensive protection (i.e., counter-boarding) elements onboard those ships and stations, but will be used as peacekeeping and peace enforcement teams when called upon for short duration missions.
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| =Special Abilities=
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| Special abilities afford the unit which claims them a capability that does not exist otherwise with standard ground units. Some are inherent to a specific type of unit (such as "marine" is for a Marine unit), while others are acquired by design ("Anti-Air") for the purpose of giving that unit the capability.
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| Typically, most units will not have a special ability; when they do, one is the general rule, though two special abilities are allowable, if justified.
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| '''Anti-aircraft:''' Some units are capable of hosting anti-aircraft defense systems. These, unlike the Anti-aircraft specialist units, are limited to defense of the actual unit (rather than higher altitude targeting). For each 25 RPs (modified for troop size), 1 anti-air attack level is purchased (up to a max of 4). During the Air to Ground Phase of a ground combat turn, the defending unit can now counter-attack by multiplying the AA value by d3 and dividing the result by 5 (round down). This is the damage scored against the attacking air unit.('''review this once combat procedures more concrete''')
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| '''Artillery:''' Artillery units do not halve their GA when their element is placed within a formation.
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| '''Marine:''' Marines are the only ground type that can invade from non-assault transports without the gun support of those assault ships. When the Marines invade from assault transports, they ignore the invasion attack penalty.
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| '''Peacekeeper:''' Peacekeeper ground units excel at keeping local populations in check. As a result, they count as two Marine Points (MP) for each troop for the purposes of influencing the [[Economy#Taxes_and_Unrest|Unrest Rate]].
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| '''Recon:''' Recon units can be used to lower the DV of an enemy unit by 1. Recon units that are employed for this purpose in a round have their GA and AA values halved (rounded) during the Air-to-Ground and Ground-to-Ground phases (and they are limited to counter-attacks only). ('''review this once combat procedures more concrete''')
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| =Element Templates table=
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| {| align="center" border="2" style="background:#BDBDBD; text-align: center"
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| |-
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| ! style="width: 275px;" | Element !! style="width: 175px;" | Template !! style="width: 100px;" | Purchase<br>RPs !! style="width: 150px;" | Operational RPs<br>(annual)<sup>1</sup> !! style="width: 150px;" | Size !! DV !! GA !! AA !! DF !! ATR !! Special Notes
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| |- style="background-color: #808080
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| ! colspan="11"; align="left" | Base Units
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| |-
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| | style="background:#008080" | '''Artillery''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 75
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| | <!--operational RPs--> 4.5
| |
| | <!--size--> 30 guns
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| | <!--DV--> 3
| |
| | <!--GA--> 6
| |
| | <!--AA--> 0
| |
| | <!--DF--> d2
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| | <!--Attr--> 4
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| | <!--notes--> artillery
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| |-
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| | style="background:#FF8C00" | '''Commando''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 50
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| | <!--operational RPs--> 3
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| | <!--size--> 50 troops
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| | <!--DV--> 1
| |
| | <!--GA--> 1
| |
| | <!--AA--> 0
| |
| | <!--DF--> d5
| |
| | <!--Atr--> 1
| |
| | <!--notes--> recon
| |
| |-
| |
| | style="background:#FFFF00" | '''Heavy Armor''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 125
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| | <!--operational RPs--> 7.5
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| | <!--size--> 60 tanks
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| | <!--DV--> 2
| |
| | <!--GA--> 6
| |
| | <!--AA--> 2
| |
| | <!--DF--> d2
| |
| | <!--Atr--> 6
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#008080" | '''Heavy Artillery''' (2208)
| |
| | <!--template--> custom
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| | <!--purchase RPs--> 125
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| | <!--operational RPs--> 7.5
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| | <!--size--> 30 guns
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| | <!--DV--> 3
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| | <!--GA--> 8
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| | <!--AA--> 0
| |
| | <!--DF--> d2
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| | <!--Attr--> 6
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| | <!--notes--> artillery
| |
| |-
| |
| | style="background:#FF8C00" | '''Heavy Infantry''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 100
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| | <!--operational RPs--> 6
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| | <!--size--> 1,000 troops
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| | <!--DV--> 5
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| | <!--GA--> 3
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| | <!--AA--> 2
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| | <!--DF--> d2
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| | <!--Atr--> 3
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Heavy Marines''' (2208)
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| | <!--template--> Hvy Infantry (2208)
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| | <!--purchase RPs--> 150
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| | <!--operational RPs--> 9
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| | <!--size--> 1,000 troops
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| | <!--DV--> 6
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| | <!--GA--> 3
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| | <!--AA--> 2
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| | <!--DF--> d3
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| | <!--Atr--> 3
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| | <!--notes--> marine
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| |-
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| | style="background:#FFFF00" | '''Light Armor''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 37.5
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| | <!--operational RPs--> 2.25
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| | <!--size--> 60 tanks
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| | <!--DV--> 3
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| | <!--GA--> 3
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| | <!--AA--> 1
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| | <!--DF--> d2
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| | <!--Attr--> 4
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Light Infantry''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 25
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| | <!--operational RPs--> 1.5
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| | <!--size--> 1,000 troops
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| | <!--DV--> 3
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| | <!--GA--> 1
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| | <!--AA--> 1
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| | <!--DF--> d2
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| | <!--Atr--> 2
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Light Marines''' (2208)
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| | <!--template--> Light Infantry (2208)
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| | <!--purchase RPs--> 75
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| | <!--operational RPs--> 4.5
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| | <!--size--> 1,000 troops
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| | <!--DV--> 4
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| | <!--GA--> 1
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| | <!--AA--> 1
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| | <!--DF--> d3
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| | <!--Atr--> 2
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| | <!--notes--> marine
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| |-
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| | style="background:#FFFF00" | '''Medium Armor''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 100
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| | <!--operational RPs--> 6
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| | <!--size--> 60 tanks
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| | <!--DV--> 3
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| | <!--GA--> 5
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| | <!--AA--> 1
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| | <!--DF--> d2
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| | <!--Attr--> 5
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Medium Infantry''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 75
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| | <!--operational RPs--> 4.5
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| | <!--size--> 1,000 troops
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| | <!--DV--> 4
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| | <!--GA--> 2
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| | <!--AA--> 2
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| | <!--DF--> d2
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| | <!--Atr--> 3
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Medium Marines''' (2208)
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| | <!--template--> Med Infantry (2208)
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| | <!--purchase RPs--> 125
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| | <!--operational RPs--> 7.5
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| | <!--size--> 1,000 troops
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| | <!--DV--> 4
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| | <!--GA--> 2
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| | <!--AA--> 2
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| | <!--DF--> d2
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| | <!--Atr--> 3
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| | <!--notes--> marine
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| |-
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| | style="background:#FF8C00" | '''Military Police''' (2208)
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| | <!--template--> Peacekeepers (2208)
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| | <!--purchase RPs--> 37.5
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| | <!--operational RPs--> 2.25
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| | <!--size--> 1,000 troops
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| | <!--DV--> 2
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| | <!--GA--> 1
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| | <!--AA--> 1
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| | <!--DF--> 0
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| | <!--Atr--> 2
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| | <!--notes--> peacekeeper
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| |-
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| | style="background:#FF8C00" | '''Militia''' (2208)
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| | <!--template--> (inf) CG1e111
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| | <!--purchase RPs--> n/a
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| | <!--operational RPs--> n/a
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| | <!--size--> 1,000 troops
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| | <!--DV--> 1
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| | <!--GA--> 1
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| | <!--AA--> 0
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| | <!--DF--> 0
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| | <!--Attr--> 1
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| | <!--notes-->
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| |-
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| | style="background:#008080" | '''Mobile Artillery''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 25
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| | <!--operational RPs--> 1.5
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| | <!--size--> 30 guns
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| | <!--DV--> 2
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| | <!--GA--> 4
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| | <!--AA--> 0
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| | <!--DF--> d2
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| | <!--Attr--> 3
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| | <!--notes--> artillery
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| |-
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| | style="background:#FF8C00" | '''National Guard''' (2208)
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| | <!--template--> custom
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| | <!--purchase RPs--> 17
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| | <!--operational RPs--> 1
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| | <!--size--> 1,000 troops
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| | <!--DV--> 2
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| | <!--GA--> 2
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| | <!--AA--> 1
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| | <!--DF--> 0
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| | <!--Atr--> 2
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| | <!--notes-->
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| |-
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| | style="background:#FF8C00" | '''Peacekeepers''' (2208)
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| | <!--template--> Light Infantry (2208)
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| | <!--purchase RPs--> 25
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| | <!--operational RPs--> 1.5
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| | <!--size--> 1,000 troops
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| | <!--DV--> 2
| |
| | <!--GA--> 1
| |
| | <!--AA--> 1
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| | <!--DF--> 0
| |
| | <!--Atr--> 2
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| | <!--notes--> peacekeeper
| |
| |- style="background-color: #808080
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| ! colspan="11"; align="left" | Pre-Interstellar
| |
| |-
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| | style="background:#FF8C00" | '''Marines''' (1988)
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| | <!--template--> custom
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| | <!--purchase RPs--> 50
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| | <!--operational RPs--> 3
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| | <!--size--> 1,000 troops
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| | <!--DV--> 2
| |
| | <!--GA--> 2
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| | <!--AA--> 1
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 2
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| | <!--notes--> marine
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| |-
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| | style="background:#FF8C00" | '''Militia''' (1988)
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| | <!--template--> (inf) CC99
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| | <!--purchase RPs--> n/a
| |
| | <!--operational RPs--> n/a
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 1
| |
| | <!--GA--> 1
| |
| | <!--AA--> 0
| |
| | <!--DF--> 0
| |
| | <!--Attr--> 1
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#FF8C00" | '''Regulars''' (1988)
| |
| | <!--template--> custom
| |
| | <!--purchase RPs--> 25
| |
| | <!--operational RPs--> 1.5
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 2
| |
| | <!--GA--> 1
| |
| | <!--AA--> 1
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 2
| |
| | <!--notes-->
| |
| |- style="background-color: #808080
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| ! colspan="11"; align="left" | Infantry
| |
| |-
| |
| | style="background:#FF8C00" | '''Defenders''' (2208)
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| | <!--template--> Medium Infantry (2208)
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| | <!--purchase RPs--> 50-100<sup>2</sup>
| |
| | <!--operational RPs--> 3-6<sup>2</sup>
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 4
| |
| | <!--GA--> 2
| |
| | <!--AA--> 2
| |
| | <!--DF--> Note<sup>2</sup>
| |
| | <!--Atr--> Note<sup>2</sup>
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#FF8C00" | '''Marines''' (2208)
| |
| | <!--template--> Med Marine (2208)
| |
| | <!--purchase RPs--> 125
| |
| | <!--operational RPs--> 7.5
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 4
| |
| | <!--GA--> 2
| |
| | <!--AA--> 2
| |
| | <!--DF--> d2
| |
| | <!--Atr--> 3
| |
| | <!--notes--> marine
| |
| |-
| |
| | style="background:#FF8C00" | '''Regulars''' (2208)
| |
| | <!--template--> Heavy Infantry (2208)
| |
| | <!--purchase RPs--> 100
| |
| | <!--operational RPs--> 6
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 5
| |
| | <!--GA--> 3
| |
| | <!--AA--> 2
| |
| | <!--DF--> d2
| |
| | <!--Atr--> 3
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#FF8C00" | '''Reserve Marines''' (2208)
| |
| | <!--template--> Light Marines (2208)
| |
| | <!--purchase RPs--> 62.5
| |
| | <!--operational RPs--> 3.75
| |
| | <!--size--> 1,000 troops
| |
| | <!--DV--> 4
| |
| | <!--GA--> 1
| |
| | <!--AA--> 1
| |
| | <!--DF--> d2
| |
| | <!--Atr--> 2
| |
| | <!--notes--> marine
| |
| |-
| |
| | style="background:#FF8C00" | '''SCE Combat Engineer''' (2208)
| |
| | <!--template--> Light Marines (2208)
| |
| | <!--purchase RPs--> 17
| |
| | <!--operational RPs--> 1
| |
| | <!--size--> 600 troops
| |
| | <!--DV--> 3
| |
| | <!--GA--> 1
| |
| | <!--AA--> 1
| |
| | <!--DF--> 0
| |
| | <!--Atr--> 2
| |
| | <!--notes--> marine, see [[Ground_Forces#SCE_Combat_Engineers|description]]
| |
| |- style="background-color: #808080
| |
| ! colspan="11"; align="left" | Armor
| |
| |-
| |
| | style="background:#FFFF00" | '''Armored Regulars''' (2208)
| |
| | <!--template--> Heavy Armor (2208)
| |
| | <!--purchase RPs--> 125
| |
| | <!--operational RPs--> 7.5
| |
| | <!--size--> 60 tanks
| |
| | <!--DV--> 2
| |
| | <!--GA--> 6
| |
| | <!--AA--> 2
| |
| | <!--DF--> d2
| |
| | <!--Atr--> 6
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#FFFF00" | '''Marine Armor''' (2208)
| |
| | <!--template--> Medium Armor (2208)
| |
| | <!--purchase RPs--> 137.5
| |
| | <!--operational RPs--> 8.25
| |
| | <!--size--> 60 tanks w/ 240 crew
| |
| | <!--DV--> 3
| |
| | <!--GA--> 5
| |
| | <!--AA--> 1
| |
| | <!--DF--> d3
| |
| | <!--Attr--> 5
| |
| | <!--notes--> marine
| |
| |-
| |
| | style="background:#FFFF00" | '''Mechanized Defenders''' (2208)
| |
| | <!--template--> Light Armor (2208)
| |
| | <!--purchase RPs--> 25-62.5<sup>2</sup>
| |
| | <!--operational RPs--> 1.5-3.75<sup>2</sup>
| |
| | <!--size--> 60 tanks
| |
| | <!--DV--> 3
| |
| | <!--GA--> 3
| |
| | <!--AA--> 1
| |
| | <!--DF--> Note<sup>2</sup>
| |
| | <!--Attr--> 4
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#FFFF00" | '''Mechanized Marine''' (2208)
| |
| | <!--template--> Light Armor (2208)
| |
| | <!--purchase RPs--> 75
| |
| | <!--operational RPs--> 4.5
| |
| | <!--size--> 60 tanks w/ 180 crew
| |
| | <!--DV--> 3
| |
| | <!--GA--> 3
| |
| | <!--AA--> 1
| |
| | <!--DF--> d3
| |
| | <!--Attr--> 4
| |
| | <!--notes--> marine
| |
| |-
| |
| | style="background:#FFFF00" | '''Mechanized Regulars''' (2208)
| |
| | <!--template--> Light Armor (2208)
| |
| | <!--purchase RPs--> 37.5
| |
| | <!--operational RPs--> 2.25
| |
| | <!--size--> 60 tanks
| |
| | <!--DV--> 3
| |
| | <!--GA--> 3
| |
| | <!--AA--> 1
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 4
| |
| | <!--notes-->
| |
| |-
| |
| | style="background:#008080" | '''Mobile Marine Artillery''' (2208)
| |
| | <!--template--> Mobile Artillery (2208)
| |
| | <!--purchase RPs--> 62.5
| |
| | <!--operational RPs--> 3.75
| |
| | <!--size--> 30 guns w/ 120 crew
| |
| | <!--DV--> 2
| |
| | <!--GA--> 4
| |
| | <!--AA--> 0
| |
| | <!--DF--> d3
| |
| | <!--Attr--> 3
| |
| | <!--notes--> artillery, marine
| |
| |-
| |
| | style="background-color: #008080;" | '''Regulars Artillery''' (2208)
| |
| | <!--template--> Artillery (2208)
| |
| | <!--purchase RPs--> 75
| |
| | <!--operational RPs--> 4.5
| |
| | <!--size--> 30 guns
| |
| | <!--DV--> 3
| |
| | <!--GA--> 6
| |
| | <!--AA--> 0
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 4
| |
| | <!--notes--> artillery
| |
| |-
| |
| | style="background-color: #008080;" | '''Regulars Heavy Artillery''' (2208)
| |
| | <!--template--> Heavy Artillery (2208)
| |
| | <!--purchase RPs--> 125
| |
| | <!--operational RPs--> 7.5
| |
| | <!--size--> 30 guns
| |
| | <!--DV--> 3
| |
| | <!--GA--> 8
| |
| | <!--AA--> 0
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 6
| |
| | <!--notes--> artillery
| |
| |-
| |
| | style="background:#FFFF00" | '''Reserve Marine Armor''' (2208)
| |
| | <!--template--> Marine Armor (2208)
| |
| | <!--purchase RPs--> 125
| |
| | <!--operational RPs--> 7.5
| |
| | <!--size--> 60 tanks w/ 240 crew
| |
| | <!--DV--> 3
| |
| | <!--GA--> 5
| |
| | <!--AA--> 1
| |
| | <!--DF--> d2
| |
| | <!--Attr--> 5
| |
| | <!--notes--> marine
| |
| |- style="background-color: #808080
| |
| ! colspan="11"; align="left" | Other
| |
| |-
| |
| | style="background-color: #008000;" | <s>'''Command Element''' (2208)</s>
| |
| | <!--template--> <s>custom</s>
| |
| | <!--purchase RPs--> <s>25</s>
| |
| | <!--operational RPs--> <s>1.5</s>
| |
| | <!--size--> <s>50 troops</s>
| |
| | <!--DV--> <s>4</s>
| |
| | <!--GA--> <s>0</s>
| |
| | <!--AA--> <s>0</s>
| |
| | <!--DF--> <s>0</s>
| |
| | <!--Attr--> <s>1</s>
| |
| | <!--notes-->
| |
| |-
| |
| | style="background-color: #008000;" | '''Marine Command Element''' (2208)
| |
| | <!--template--> Command Element (2208)
| |
| | <!--purchase RPs--> 50
| |
| | <!--operational RPs--> 3
| |
| | <!--size--> <s>50 troops</s>
| |
| | <!--DV--> <s>4</s>
| |
| | <!--GA--> <s>0</s>
| |
| | <!--AA--> <s>0</s>
| |
| | <!--DF--> <s>0</s>
| |
| | <!--Attr--> <s>1</s>
| |
| | <!--notes--> <s>marine</s>
| |
| |}
| |
| :::::::::::::::::::::::::'''''Notes:'''''
| |
| :::::::::::::::::::::::::'''''1:''' [[Purchase_and_Maintenance_Costs#Purchase_and_Maintenance|Established]] to be 6% of Purchase RPs.
| |
| :::::::::::::::::::::::::'''''2:''' See the [[Ground_Forces#Defenders|Variable Quality Defenders table]] above.''
| |
| :::::::::::::::::::::::::'''''3:''' Active operational / inactive operational ''
| |
| :::::::::::::::::::::::::'''''4:''' The combat engineer battalions receive the dug-in bonus (+1 to GA & AA) on any (offensive) non-invasion phase, as they no longer engage in offensive actions.
| |
| | |
| === Element Rules ===
| |
| * The value of 1 VBAM EP is equivalent to 25 SFC RPs. This only applies to the purchase price.
| |
| * Every element type shown or built is based on the battalion-sized model, unless otherwise indicated. Elements that are designed to be fractions of a 1,000-troop or 60-tank element are proportionately priced. Elements that are an exception to this default size (''e.g.'': <s>command elements,</s> commandos) are priced specifically to their combat values and abilities and are unrelated to the purchase price of standard elements. ''Example: a combat engineer battalion is only 600 troops, so is priced at 60% of its base template.''
| |
| * With the exception of the Pre-Interstellar (IND-3) base units, the regular base units are considered to be the default unit description for non-Star Fleet forces as of [[2208]]. For the IND-3 base units, their operational range as the standard is from [[1988]] through [[2094]] (three years following the founding of the [[UESN Academy]]).
| |
| * All custom elements are modifications of the base units (and/or earlier custom elements). The year of their availability will follow their element name.
| |
| * VBAM costs for maintenance and operational requirements are disregarded. Instead, the following values are based upon the SFC RP purchase price for those units:
| |
| | |
| {| align="center" border="2" style="background:#BDBDBD; text-align: center"
| |
| |-
| |
| ! style="width: 75px;" | Type
| |
| ! style="width: 100px;" | Percentage
| |
| |-
| |
| | Infantry
| |
| | 6%
| |
| |-
| |
| | Commando
| |
| | 8.5%
| |
| |-
| |
| | Armor
| |
| | 6%
| |
| |}
| |
| | |
| * Creating a custom element from a template (or an existing custom element) involves changing one of the five combat values or one (or more) special ability.
| |
| ** Modifying the value of one combat attribute is free if "taken" or added to another. Otherwise, adding or subtracting a value of 1 changes the purchase RPs by 12.5.
| |
| ** Adding or removing a special ground combat ability changes the purchase RPs by 25 (unless otherwise valued).
| |
| ** As the D Factor reflects the level of training provided the type of element, Marines default to d3 for 2208 values, Regulars are d2, and less-professional or -capable elements will have the DF set to 0.
| |
| ** Minimum purchase price is 17 RPs.
| |
| * It may be helpful if the above chart is copied and updated upon the realization of the new "generation" of elements, moving the older to the talk page for reference.
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| [[Category: Rules]] | | [[Category: Rules]] |