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: ''Check prior to first month's play.'' | : ''Check prior to first month's play.'' | ||
*☐ Roll for [[Economy#Economy_Fluctuations|Economy Fluctuations]] for [[Earth]] (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet | <u>GM Admin</u> | ||
*☐ Identify [[Guide:Timo's Guide to Star Fleet|ship classes]] that will enter service 50 years from now; write ''Guide'' articles and supporting information (if not yet done) | |||
*☐ Identify [[Guide:Timo's Guide to Star Fleet|ship classes]] that will enter service 15 years from now: | |||
** Design the [[:Category:Ship classes|ship class article]] for each class | |||
** Roughly backdate from service start when construction of [[Purchase_and_Maintenance_Costs#Prototyping|prototype]] must begin | |||
** Backdate from construction start to determine when [[Purchase_and_Maintenance_Costs#Design|designing]] must begin | |||
*☐ Check year page for undated events taking place (in both the Historical and Checklists sections); as appropriate, assign relevant target dates for each. | |||
*☐ Check the next year page, for any events that need to be prepared for this year. | |||
<u>Economy</u> | |||
*☐ Estimate coming year's [[Purchase_Options#Investments|Tech Investment Requirement]] by dividing last December's Total Domestic Product (the sum of all planets' [[Economy#Planet_Resources|Productivity]]) by 2 | |||
*☐ Roll for [[Economy#Economy_Fluctuations|Economy Fluctuations]] for [[Earth]] (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet) | |||
*☐ Make [[Economy#Planet_Resources|advancement roll]] for each Independent Colony. | *☐ Make [[Economy#Planet_Resources|advancement roll]] for each Independent Colony. | ||
*☐ Make [[Economy#Planet_Resources|advancement roll]] for each 2+ year Resource-rich Dependent Colony | *☐ Make [[Economy#Planet_Resources|advancement roll]] for each 2+ year Resource-rich Dependent Colony | ||
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*☐ Determine the present [[Purchase_and_Maintenance_Costs#Maintenance|Initial Maintenance Costs]] (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.) | *☐ Determine the present [[Purchase_and_Maintenance_Costs#Maintenance|Initial Maintenance Costs]] (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.) | ||
*☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships). | *☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships). | ||
: ''Check prior to starting next year's play.'' | |||
*☐ Determine year's [[Purchase_Options#Investments|Tech Investment Requirement]] (TIR) by dividing this December's Total Domestic Product (the sum of all planets' [[Economy#Planet_Resources|Productivity]]) by 2 | |||
*☐ Determine the Tech Advancement Ratio by dividing the RPs within this year's Tech Investment Pool by the TIR. | |||
** If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it. | |||
*** If this roll is less than the result, a second Tech Advance is achieved. Advance the Tech Year by 1 again. All RPs in the Tech Investment Pool are now expended. | |||
*** If this roll exceeds the result, there is no second Tech Advance. All RPs in the Tech Investment Pool are now expended. | |||
** If the result is less than 1, multiply it by 100 and roll 1d100 against it. | |||
*** If this roll is less than the result, a Tech Advance is achieved. Advance the Tech Year by 1. All RPs in the Tech Investment Pool are now expended. | |||
*** If this roll is more than the result, no Tech Advance at all is achieved this year. Deposit the RPs in the Tech Investment Pool into next year's. | |||
==Monthly Checklist== | ==Monthly Checklist== | ||
<u>GM Admin</u> | |||
*☐ Check the year page for events (in both the Historical and Checklists sections) taking place within this month. Conduct events, as appropriate. | |||
<u>Incomes</u> | <u>Incomes</u> | ||
*☐ Determine the [[Economy#Planet_Resources|National RP Income]] | *☐ Determine the [[Economy#Planet_Resources|National RP Income]] (NRPI) | ||
*☐ Determine the [[Commerce Income]], based on each trade route to which [[Earth]] belongs | *☐ Establish the (current) [[Economy#Economy_Type|Economy Type]] | ||
** '''Wartime:''' 100% NRPI; '''Gearing Up''': 75%; '''Peacetime''': 50%; '''Recession''': 25% | |||
*☐ Determine the [[Trade Routes|Commerce Income]], based on each trade route to which [[Earth]] belongs | |||
<u>Expenses</u> | <u>Expenses</u> | ||
*☐ | *☐ Make [[Purchase_Options#Investments|Investment purchases]] | ||
*☐ Make [[Purchase_Options#Actions|Action purchases]] | |||
*☐ Make [[Purchase_Options#Assets|Asset purchases]] | |||
<u>Responses</u> | <u>Responses</u> | ||
Latest revision as of 18:14, 23 August 2025
- This checklist is a living page; it will be updated as the game evolves and awareness increases of events that must be tracked.
Annual Checklist
- Check prior to first month's play.
GM Admin
- ☐ Identify ship classes that will enter service 50 years from now; write Guide articles and supporting information (if not yet done)
- ☐ Identify ship classes that will enter service 15 years from now:
- Design the ship class article for each class
- Roughly backdate from service start when construction of prototype must begin
- Backdate from construction start to determine when designing must begin
- ☐ Check year page for undated events taking place (in both the Historical and Checklists sections); as appropriate, assign relevant target dates for each.
- ☐ Check the next year page, for any events that need to be prepared for this year.
Economy
- ☐ Estimate coming year's Tech Investment Requirement by dividing last December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐ Roll for Economy Fluctuations for Earth (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet)
- ☐ Make advancement roll for each Independent Colony.
- ☐ Make advancement roll for each 2+ year Resource-rich Dependent Colony
- ☐ Make advancement roll for each 10+ year standard Dependent Colony
- ☐ Determine the present Quantity Modifier (QM) for each class of ship
- ☐ Determine the present Initial Maintenance Costs (IMC) for each ship in each class, applying both the class QM and the individual age increase
- ☐ Determine the present Initial Maintenance Costs (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.)
- ☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships).
- Check prior to starting next year's play.
- ☐ Determine year's Tech Investment Requirement (TIR) by dividing this December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐ Determine the Tech Advancement Ratio by dividing the RPs within this year's Tech Investment Pool by the TIR.
- If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it.
- If this roll is less than the result, a second Tech Advance is achieved. Advance the Tech Year by 1 again. All RPs in the Tech Investment Pool are now expended.
- If this roll exceeds the result, there is no second Tech Advance. All RPs in the Tech Investment Pool are now expended.
- If the result is less than 1, multiply it by 100 and roll 1d100 against it.
- If this roll is less than the result, a Tech Advance is achieved. Advance the Tech Year by 1. All RPs in the Tech Investment Pool are now expended.
- If this roll is more than the result, no Tech Advance at all is achieved this year. Deposit the RPs in the Tech Investment Pool into next year's.
- If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it.
Monthly Checklist
GM Admin
- ☐ Check the year page for events (in both the Historical and Checklists sections) taking place within this month. Conduct events, as appropriate.
Incomes
- ☐ Determine the National RP Income (NRPI)
- ☐ Establish the (current) Economy Type
- Wartime: 100% NRPI; Gearing Up: 75%; Peacetime: 50%; Recession: 25%
- ☐ Determine the Commerce Income, based on each trade route to which Earth belongs
Expenses
- ☐ Make Investment purchases
- ☐ Make Action purchases
- ☐ Make Asset purchases
Responses
- ☐ Roll for Revolt for any planets with an Unrest Rate
- ☐ Roll for Unrest Rate change for any planet in Revolt
- ☐ Decrease Unrest Rate (by 1%) for each planet with a Tax Rate below 30%
- ☐
Construction Completion
- ☐ Update the Monthly Maintenance Costs with newly delivered assets (ships, non-ships).
Incidentals Checklist
- ☐ Roll for Unrest Rate change (to occur any time a planetary tax is raised or cut)