Percentile Rolls: Difference between revisions

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Line 39: Line 39:
! = % chance
! = % chance
|-
|-
| 3|| 0.46|| 1 || 0.46
| 3|| 0.5 || 1 || 0.46
|-
|-
| 4|| 1.39|| 1 || 1.85
| 4|| 1.4 || 1 || 1.85
|-
|-
| 5|| 2.78|| 3 || 4.63
| 5|| 2.8 || 3 || 4.63
|-
|-
| 6|| 2.78|| 5|| 9.26
| 6|| 4.6 || 5 || 9.26
|-
|-
| 7|| 4.63|| 7|| 16.2
| 7|| 6.9 || 7 || 16.2
|-
|-
| 8|| 6.94|| 10|| 25.93
| 8|| 9.7 || 10 || 25.93
|-
|-
| 9|| 11.57|| 12|| 37.5
| 9|| 11.6 || 11 || 37.5
|-
|-
| 10|| 12.5|| 13|| 50
| 10|| 12.5 || 12 || 50
|-
|-
| 11|| 12.5|| 13|| 62.5
| 11|| 12.5 || 12 || 62.5
|-
|-
| 12|| 11.57|| 12|| 74.07
| 12|| 11.6 || 11 || 74.07
|-
|-
| 13|| 9.73|| 10|| 83.8
| 13|| 9.7 || 10 || 83.8
|-
|-
| 14|| 6.94|| 7|| 90.74
| 14|| 6.9 || 7 || 90.74
|-
|-
| 15|| 4.63|| 5|| 95.37
| 15|| 4.6 || 5 || 95.37
|-
|-
| 16|| 2.78|| 3|| 98.15
| 16|| 2.8 || 3 || 98.15
|-
|-
| 17|| 1.39|| 1|| 99.54
| 17|| 1.4 || 1 || 99.54
|-
|-
| 18|| 0.46|| 1|| 100
| 18|| 0.5 || 1 || 100
|}
|}
:::::::::::::::''Note: The total sum of the Rough column comes to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent.''


==Notes==
1: The (original) total sum of the Rough column (for the 3d6 table) came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.''
2: As the Last Unicorn Games (LUG) material is the base for SFC's rules, there may be some references to Tests that imply using 1d6 to resolve chance. If Bonuses and/or Difficulties imply a modifier that is clearly 1d6 based, translate each value (+1, +2, +3, ''et al'') as multiplied by 5 points and make the written change to the rules to reflect the translation into the 1d100 system.




[[Category:Rules|{{PAGENAME}}]]
[[Category:Rules|{{PAGENAME}}]]

Latest revision as of 02:46, 21 January 2025

The original Last Unicorn Games' rules for the Star Trek RPG used 2d6 as a basis for all rolls, which makes it a bit harder to provide direct modifiers in a sense I can easily understand. Therefore, the following tables help to translate these rolls into percentile amounts.

2d6 as Percentiles
Result % chance
to roll
= % chance
2 3 3
3 6 9
4 8 17
5 11 28
6 14 42
7 16 58
8 14 72
9 11 83
10 8 91
11 6 97
12 3 100


3d6 as Percentiles
Result % chance
to roll
Rough equiv. = % chance
3 0.5 1 0.46
4 1.4 1 1.85
5 2.8 3 4.63
6 4.6 5 9.26
7 6.9 7 16.2
8 9.7 10 25.93
9 11.6 11 37.5
10 12.5 12 50
11 12.5 12 62.5
12 11.6 11 74.07
13 9.7 10 83.8
14 6.9 7 90.74
15 4.6 5 95.37
16 2.8 3 98.15
17 1.4 1 99.54
18 0.5 1 100

Notes

1: The (original) total sum of the Rough column (for the 3d6 table) came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.

2: As the Last Unicorn Games (LUG) material is the base for SFC's rules, there may be some references to Tests that imply using 1d6 to resolve chance. If Bonuses and/or Difficulties imply a modifier that is clearly 1d6 based, translate each value (+1, +2, +3, et al) as multiplied by 5 points and make the written change to the rules to reflect the translation into the 1d100 system.