Build:Mines

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9.8 Mines

Cost: 0.5 SU per 10 mines
Power Requirement: none

Similar to torpedoes are various types of mines which starships can lay down to, for example, deny an enemy access to an area or interfere with shipping lanes. The types of mines available, and rules for them, are discussed below. Regardless of type, stored mines occupy .5 SU per 10 mines.

Mines are, in essence, stationary torpedoes. Left floating in space to guard some area or interfere with passage through a particular region, they explode only when a ship comes close enough to them to trip their proximity or contact triggers (they can also be detonated by remote control by the person who placed them). They have no ability to move, other than small thrusters to help keep them in place.

A ship may detonate a mine by causing 10 points of damage to it with a beam weapon.

Versions include:

9.8.1 Antimatter Mines

Antimatter mines are the mine version of the standard Type II photon torpedo (more powerful versions are available). They use magnetic targeting capabilities to detect the approach of an enemy ship and detonate when they’ll cause the most damage. Available: 2268

9.8.2 Cloaked Mines

A Klingon weapon, the cloaked mine hides itself with a cloaking field equivalent to a Class 10 cloaking device. They remain in place, inactive but invisible, until armed with a coded subspace signal. When they explode, they do 1000 points of damage. Available: 2329

9.8.3: Gravitic Mines

A mine version of the gravimetric torpedo. Three types exist.

Table

Table 9.8.3:
Gravitic Mines
Gravitic
Mine
Damage Year
Type I 200 2256
Type II 400 2269
Type III 600 2283

9.8.4 Self-Replicating Mines

Invented by Diagnostic and Repair Technician Rom of Deep Space 9 in 2373 as a last-ditch measure to prevent Dominion forces from coming through the Bajoran wormhole, the self-replicating mine consists of a 1.76 x 1.76 x 1.85 meter duranium cargo container filled with off-the-shelf photon torpedo parts and replication technology. The replication technology contains enough raw matter to produce 1/65 of a mine; the mines use subspace emitters to draw on each others’ replication capacity to produce entire mines. Thus, before it explodes, a self-replicating mine creates a mine to replace it, making it very dangerous for any ship to venture anywhere near a self-replicating minefield. They do 200 points of damage when they explode. Available: 2373

9.8.5 Spatial and Subspace Charges

Similar to mines but less powerful, spatial and subspace charges are usually placed by a ship as it passes through an area to deter pursuit or flush another ship out of hiding. Spatial charges work like antimatter mines; subspace charges like gravitic mines. Both do 120 points of damage. A ship can store 30 charges in 1 SU. Available: 2222 and 2250, respectively


Construction Rules Index