Acamar III
| Acamar III | |
|---|---|
| Political Specifications | |
| Designation | TBD |
| Affiliation | Unaligned |
| Location | Acamar system |
| Sector | |
| Quadrant | |
| World Status | TBD |
| Orbital Characteristics | |
| Orbit | 3rd |
| Orbital Duration | 382.3[1] |
| Physical Characteristics | |
| Class | TBD |
| Rotation Duration | 32[1] |
| Satellites | none[1] |
| Atmospheric Density | slightly greater than Earth[1] |
| Gravity (g) | 1.3[1] |
| Water Area (%) | 30%[1] |
| Population Data | |
| Dominant Lifeform | TBD |
| Sentient Species | Acamarian[1] |
| Society Type | supreme executive with advising council |
| System Layout: Acamar: Acamar I · Acamar II · Acamar III · belt· Acamar IV |
Astronomical Data
Names
- add "also known as" names here (no wikilinks)
Satellites
Natural
- none
Artificial
- add in significant space stations, ship yards, etc. here
History
- 2224: An Orion survey vessel makes peaceful contact with the resident Acamarians.[1]
- 2235: The Orions are driven off Acamar III when their licensed strip-mining proves to cause serious environmental problems.[1]
- The year is conjecture.
- Three years following expulsion.
- 2240: The Clan Wars begin, as Acamarians squabble over political control of the interclan council.[1]
- Date of start is conjecture.
- Date of conclusion is conjecture.
- 2266: The Ruling Council is formed and Maran, leader of clan Shova, is named Sovereign of Acamar III.[1]
- 2268: Several clans—unwilling to support the new power structure—agree to banishment from the planet and form the Gatherers, a parasitic network of nomadic pirates.[1]
- 2366: Star Fleet intervenes in Gatherer activities impacting Federation assets. As a result, discussions between the Acamarians and Gatherers on resettlement begin.[1]
Important Locations
- list known locations that have game implications (ex: defense bases, depots, etc.); otherwise, "None"