Planetary Facilities

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The following rules apply to building planetary facilities.

Academy campus

The below template is for a purely simple version of the undergraduate-only Academy. Additional post-graduate colleges can be added in later. For the purposes of Size, the campus infrastructure is assumed to be size 6.

  • 1) Infrastructure: Presuming a mass of 10 sqft per metric ton generally (exceptions indicated below), the SCU cost of the Academy campus is xxx.
    • Administration Building: 300 SCUs
    • 4 Lecture Halls (150 SCUs each): 600 SCUs
    • 5 Classroom Buildings (175 SCUs each): 875 SCUs
    • 3 Laboratory Buildings (210 SCUs each): 630 SCUs
    • Faculty Offices Building: 250 SCUs
    • Training Simulation Building: 237 SCUs
    • Library: 222 SCUs
    • Arts Center: 893 SCUs
    • Athletics Stadium: 1,480 SCUs
    • 7 1st & 2nd Year Dorm Buildings (325 SCUs): 2,275 SCUs
    • 8 3rd & 4th Year Dorm Buildings (315 SCUs): 2,520 SCUs
    • Infirmary: 45 SCUs
    • Student Union: 815 SCUs
    • Visitor Center: 45 SCUs
    • 157 Senior Officer Family Houses: 5,181 SCUs
    • 20 Junior Officer Family Duplexes: 1,040 SCUs
    • 5 Enlisted Staff Family Apartment Buildings: 250 SCUs
    • 1 Visitor Quarters Building: 315 SCUs
    • Physical Plant: 600 SCUs
    • Shuttleport: 2,052 SCUs (n/a in 1989)
Total: 20,625 18,573 SCUs
  • 2): Personnel Systems:
    • Crew: untracked, as buildings take into account students & staff
    • Crew Quarters: untracked, as living quarters are provided as separate buildings
    • Basic Life Support: (24 SCUs)
    • Reserve Life Support System: (12 SCUs)
    • Consumables: direct access to external sources
    • Medical Systems: untracked, as infirmary is provided as a separate building
    • Recreation Facilities: untracked, as the athletic facilities are provided as separate buildings
    • Fire Suppression System: (6 SCUs)
    • Storage Space: (50 SCUs)
Total: 92 SCUs
  • 3): Power Systems:
    • Battery Power Systems: (18 SCUs)
    • Electroplasma System: (12 SCUs)
Total: 30 SCUs
  • 4): Operations Systems:
    • Computers: pre-2243 silicon tech (3 SCUs)
    • Optical Data Networks: fiberglass laser optics (18 SCUs)
    • Transporter System: nothing prior to 2139
    • Security System: SR 1, 1 brig (4 SCUs)
Total: 25 SCUs
  • 5): 1989 Academy Campus:
    • Total SCUs: 20,772 18,720
    • Mass: n/a
    • Endurance: n/a
    • Crew: n/a
    • Storage: n/a
    • Purchase Cost: 2,493 2,247
    • Maintenance Cost: 50 45 RP

Duckblind

Duckblinds are used for the covert observation of pre-modern cultures. For that singular purpose, most blinds are rather similar and modular. The below commentary describes how a pre-1990 duckblind would look; update the technology (<--- and the year!) as they are built after that year.

  • 1) Infrastructure: Presuming an average modern house (3,000 sqft) weight of about 150 metric tons, a duckblind would comprise 22.22 SCUs, rounded up to 23. This is the equivalent of Size 3. (23 SCUs)
Total: 23 SCUs
  • 2): Personnel Systems:
    • Crew: When manned by Starfleet personnel, duckblinds generally have 5 members of the science branch: 2 officers & 3 enlisted.
    • Crew Quarters are spacious, meeting the Expanded definition (1 SU per 5 quarters). (1 SCU)
    • Basic Life Support: required when the studied environment does not support normal requirements, or when the duckblind must be closed off from the external environment. (12 SCUs)
    • Reserve Life Support System: (6 SCUs)
    • Emergency Life Support Systems: emergency shelter (6 SCUs)
    • Gravity: to maintain standard ranges, when different than the observed environment (1 SCU)
    • Consumables: as duckblinds expect to be re-supplied at least every 6 months, only 1 year's consumables are stocked (3 SCUs)
    • Manufacturing Systems:
      • Food Processor System: for pre-2134 duckblinds, a food store gallery (2 SCUs)
      • Industrial Fabrication Units: for pre-1990 periods, the Type I Early Industrial Fabrication Units (8 SCUs)
    • Medical Systems: pre-2087 Medical Facilities & Systems (5 SCUs)
    • Recreation Facilities: Rec Rating 1: Spartan galley, exercise room (18 SCUs)
    • Fire Suppression System: (3 SCUs)
    • Storage Space: (3 SCUs)
Total: 68 SCUs
  • 3): Power Systems:
    • Auxiliary Power Systems: pre-2033 Fission reactor (3 SCUs)
    • Battery Power Systems: (9 SCUs)
    • Electroplasma System: (5 SCUs)
Total: 17 SCUs
  • 4): Operations Systems:
    • Operations Center: pre-2200 (6 SCUs)
    • Computers: pre-2243 silicon tech (2 SCUs)
    • Optical Data Networks: fiberglass laser optics (9 SCUs)
    • Lateral Sensors: pre-2077 Class 0 (1 SCU)
    • Communication Systems: pre-2045 Type I Interplanetary Radio (1 SCU)
    • Emergency Communications System: (1 SCU)
    • Transporter System: nothing prior to 2139
    • Security System: SR 1, no brigs (4 SCUs)
    • Science Systems: pre-2198 SR 1, 3 labs (8+2 SCUs)
    • Specialized Science Systems: Xenoanthropology Science Skill Specialization (3 SCUs)
Total: 37 SCUs
  • 5): 1989 Duckblind Facility:
    • Total SCUs: 145
    • Mass: 979 mt
    • Endurance: 1 year
    • Crew: 5 (2 officers, 3 enlisted)
    • Storage: 20.25 mt
    • Purchase Cost: 8.7 RP (~9 RP)
    • Maintenance Cost: 0.17 RP

Location Lab (small)

Small location labs are usually temporary structures intended to study local events of a temporary nature. The below commentary describes how a pre-1990 small location lab would look; update the technology (<--- and the year!) as they are built after that year.

  • 1) Infrastructure: Presuming the size of 1/3rd an average modern house (~50 metric tons), a small location lab would comprise 7.41 SCUs, rounded up to 8. This is the equivalent of Size 3. (8 SCUs)
Total: 8 SCUs
  • 2): Personnel Systems:
    • Crew: When manned by Starfleet personnel, small location labs generally have 2 members of the science branch, both officers.
    • Crew Quarters are standard, meeting the Basic definition (1 SU for 2 quarters). (1 SCU)
    • Basic Life Support: required when the studied environment does not support normal requirements, or when the small location lab must be closed off from the external environment. (12 SCUs)
    • Reserve Life Support System: (6 SCUs)
    • Emergency Life Support Systems: 1 emergency shelter (6 SCUs)
    • Gravity: to maintain standard ranges, when different than the observed environment (1 SCU)
    • Consumables: as small location labs expect to be temporary and on-site for only a few months, only 1 year's consumables are stocked (3 SCUs)
    • Manufacturing Systems:
      • Food Processor System: for pre-2134 small location lab, a food store gallery (2 SCUs)
      • Industrial Fabrication Units: for pre-1990 periods, the Type I Early Industrial Fabrication Units (8 SCUs)
    • Medical Systems: pre-2087 Medical Facilities & Systems (5 SCUs)
    • Recreation Facilities: Rec Rating 1: Spartan galley, exercise room (18 SCUs)
    • Fire Suppression System: (3 SCUs)
    • Storage Space: (3 SCUs)
Total: 68 SCUs
  • 3): Power Systems:
    • Auxiliary Power Systems: 1 pre-2033 Fission reactor (3 SCUs)
    • Battery Power Systems: (9 SCUs)
    • Electroplasma System: (5 SCUs)
Total: 17 SCUs
  • 4): Operations Systems:
    • Operations Center: pre-2200 (6 SCUs)
    • Computers: pre-2243 silicon tech (2 SCUs)
    • Optical Data Networks: fiberglass laser optics (9 SCUs)
    • Lateral Sensors: pre-2077 Class 0 (1 SCU)
    • Communication Systems: pre-2045 Type I Interplanetary Radio (1 SCU)
    • Emergency Communications System: (1 SCU)
    • Transporter System: nothing prior to 2139
    • Security System: none of the small labs
    • Science Systems: pre-2198 SR 1, 3 labs (8+2 SCUs)
    • Specialized Science Systems: mission-specific Science Skill Specialization (3 SCUs)
Total: 33 SCUs
  • 5): 1989 Small Location Lab Facility:
    • Total SCUs: 126
    • Mass: 851 mt
    • Endurance: 1 year
    • Crew: 2 (2 officers)
    • Storage: 20.25 mt
    • Purchase Cost: 7.56 RP (~8 RP)
    • Maintenance Cost: 0.15 RP

Shipyard (Planetary)

Planetary shipyards are an expensive but necessary step towards sustained and vibrant growth into interstellar space. Unlike a spaceport--which is primarily focused on getting spacecraft aloft (and possibly receiving them, as well)--shipyards are concerned with producing those spacecraft. The two are often co-located, but where a large percentage of the infrastructure of a spaceport is divided between spacecraft preparation and personnel handling, the yard is only focused on getting a truly safe and functional craft out the door. Eventually, orbital construction will be seen as the preferred method and investment in planetary shipyards will decrease (though shuttle-sized vessels will still remain largely a ground-produced product).

  • 1) Determine how many ships will be built at one time, represented as overall tonnage. Compare this to the 'Size Rating' table below to determine the Facility Size Rating.
  • 2) Determine the square kilometer area of the overall facility by dividing the simultaneous shipping tonnage by 34,462.
  • 3) Infrastructure: Multiply the tonnage by 2.4 to represent the number of metric tons to which the direct-support building structures are equivalent. (Note: a Standard Cargo Unit (SCU) is itself equivalent to 6.75 mt, the mass of water that would fit within a 6.75 cubic meter 'box'. SCUs are the standard Structural Unit for a ground facility, i.e. 6.75 mt.) Record both the tonnage and SCUs.
  • 4) Personnel Systems:
    • - Manufacturing Systems: Shipyards are primarily concerned with the design and fabrication of ship components and therefore have Industrial Fabrication Units as the largest on-site assets. These units do not have the capabilities of those of the interstellar era, but can still produce rather complicated items. To determine the amount of units present, first determine tonnage expected to be turned out over a particular length of time and then provide the fabrication units accordingly. See the Early Industrial Fabrication Units table below.
    • - Medical Systems: Medical facilities are usually expected at a shipyard in order to preform basic first aid tasks or triage, until a major casualty team can arrive from local hospitals. See 'Medical Systems Tables' for the latest capabilities.
    • - Recreation Facilities: Shipyards are not spaceports: they don't have passengers hanging around and the shift crews really only need to eat one of their meals on location. For that reason, the recreation facilities tend to be comprised of a Rating 4, at 72 SCUs. See 'Table 5.12e: Pre-2342 Rec Ratings'.
    • - Personnel Transportation Systems: Shipyards can be large, widespread affairs and may offer transportation features to allow workers to get to where they need to be ass efficiently as possible. Some examples:
      • - Lifts: 10 SCUs for each two-tenths of a square kilometer the spaceport encompasses
      • - Mobile transports: 3 SCUs for each two-tenths of a square kilometer the spaceport encompasses (representing hover shuttles, etc.)
    • - Fire Suppression Systems: Shipyards have both automated and manned systems for combating emergencies such as fires, collisions, crashes and spills. Multiply the Facility Size Rating by 10 for the number of SCUs needed to service the yard's needs.
    • - Warehousing: Warehouses are necessary for a yard to protect completed components from the environment (and other risks). Available warehousing SCUs should equal shipping tonnage multiplied by 0.5 and divided by 6.75.
  • 5) Power Systems: Shipyards have the option of tying into a local power provider, but there may be a decision the port is too distant or needs a backup power system. For obvious reasons, a planetary shipyard cannot make use of a matter/antimatter intermix chambers.
    • - Fission/Fusion Reactors (optional): When onsite primary power is required, one large (or several separated and smaller) reactor will be installed. Fission is the primary power provider prior to to 2033 and weighs in at 15 SCUs per Facility Size Rating. Fusion reactors weight 9 SCU per Facility Size Rating.
    • - Backup Batteries (required): Regardless of the source of the primary power, backup power must be available and is met by batteries (5 x Size Rating).
  • 6) Operations Systems:
    • - Computers: Computers are as important (if not more) as fabrication units in a shipyard. While some spacecraft are not designed at a yard, many are and heavy computer power is required for that function. Additionally, the necessary level of precision in fabrication demands high levels of fine computer control. One SCU of silicon computers is required for each 5,000 mt of shipping. As ship design technology increases (and becomes more complicated), the amount of computers does too: 2 SCUs during the duotronic era (2243) and 4 SCUs when the isolinear era begins (2329).
    • - Security Systems: Shipyards, due to the hi-tech nature of their mission, utilize above-par security systems, usually Rating 3 or higher. Multiply the SUs from the tables in the 'Security Systems' section by 2 to represent the SCUs of a ground-based system.
    • - Science Systems: Shipyards require a sensor system that allows them analysis of ship components on a detailed scale. A shipyard without a design department needs to be able to conduct the sensor scans and analyze the results and to do so they need an analysis lab (with a minimum Rating of 2, after 2197). This costs 10 SCUs (5 for Rating 1) + the Facility Size rating. A Science Rating of 3 and 4 cost 15 and 20 (vice the 10), along with the Facility Size Rating. Shipyards with a design department will need a specialized system, above that of the standard engineering suite, installed and this would cost an additional 5 SCUs.
  • 7) Tactical Systems: Commercial shipyards generally do not have any tactical systems. Some military ones may. This section will be filled in once such a shipyard is designed.
  • 8) Hangers: Hangers are generally not necessary at a shipyard, as craft under construction (or refit) are contained within the infrastructure devoted to that work. However, if hangers are deemed necessary for ships awaiting work/delivery, they are (generally) also limited to Size 3 and smaller vessels. Decide how much shipping tonnage will be stored and multiply it by 2, then divide by 6.75 to get the SCU quantity.
  • 9) Add up the Infrastructure and other systems' total SCU. Consult the Purchase and Maintenance RP Amounts table to determine the purchase and maintenance costs of the facility.
  • 10) It will take one SCE battalion six months to create a spaceport 0.5 square kilometers in size.

Spaceport

  • 1) Determine how many ships need to be supported at one time, represented as tonnage. Compare this to the 'Size Rating' table below to determine the Facility Size Rating.
  • 2) Determine the square kilometer area of the overall facility by dividing the simultaneous shipping tonnage by 19,231.
  • 3) Infrastructure: Multiply the tonnage by 4 to represent the number of metric tons to which the direct-support building structures are equivalent. (Note: a Standard Cargo Unit (SCU) is itself equivalent to 6.75 mt, the mass of water that would fit within a 6.75 cubic meter 'box'. SCUs are the standard Structural Unit for a ground facility, i.e. 6.75 mt.) Record both the tonnage and SCUs.
  • 4) Personnel Systems:
    • - Manufacturing Systems: Spaceports, though not equipped with the quantity of planetary shipyards- have Industrial Fabrication Units on hand to conduct repairs or upgrades of ships present. These units do not have the capabilities of those of the interstellar era, but can produce rather complicated items. Rule-of-thumb: generally, fabrication assets can generate about 2% of supported shipping tonnage over a 5-day period. See the table below.
    • - Medical Systems: Medical facilities are usually expected at a spaceport in order to preform basic first aid tasks or triage, until a major casualty team can arrive from local hospitals. See 'Medical Systems Tables' for the latest capabilities.
    • - Recreation Facilities: The galleys, gyms and lounges at a spaceport are usually nothing to frown upon. They will come in ratings 2 through 5, though at three SCU times the listed SUs (as everything should be bigger than found on any ship). See 'Table 5.12e: Pre-2342 Rec Ratings' for equivalent facilities.
    • - Personnel Transportation Systems: Spaceports can be large, widespread affairs and many offer transportation features to allow clients and employees to get to where they need to be ass efficiently as possible. Some examples:
      • - Lifts: 10 SCUs for each tenth of a square kilometer the spaceport encompasses
      • - Moving Walkways: 5 SCUs for each tenth of a square kilometer the spaceport encompasses
      • - Mobile transports: 3 SCUs for each tenth of a square kilometer the spaceport encompasses (representing maglevs, hover shuttles, etc.)
    • - Fire Suppression Systems: Spaceports have both automated and manned systems for combating emergencies such as fires, collisions, crashes and spills. Multiply the Facility Size Rating by 10 for the number of SCUs needed to service the port's needs.
    • - Warehousing: While spaceport warehouse bay are not intended to be used for long-term storage, they are provided on a contingent basis to allow for quick turn-around of vessels. Available warehousing SCUs should equal shipping tonnage multiplied by 0.5 and divided by 6.75.
  • 5) Power Systems: Spaceports have the option of tying into a local power provider, but there may be a decision the port is too distant or needs a backup power system. For obvious reasons, a planetary spaceport cannot make use of a matter/antimatter intermix chambers.
    • - Fission/Fusion Reactors (optional): When onsite primary power is required, one large (or several separated and smaller) reactor will be installed. Fission is the primary power provider prior to to 2029 and weighs in at 15 SCUs per Facility Size Rating. Fusion reactors weigh 9 SCU per Facility Size Rating.
    • - Backup Batteries (required): Regardless of the source of the primary power, backup power must be available and is met by batteries (9 x Size Rating).
  • 6) Operations Systems:
    • - Control Tower: The traditional structure at any airfield or spaceport, this structure monitors and directs all traffic in the immediate vicinity and requires 12 SCU for each Size Rating.
    • - Admin Center: The main administrative hub of the spaceport, encompassing all of the main, front and department offices. It requires 5 SCU for each Size Rating. For earlier 'missions control', where all aspects of the flights of the spaceport's craft are overseen, an additional 4 SCU per rating is required.
    • - Computers: As with any modern facility, computers are critical to the proper management of a spaceport. Only 0.5 SCUs are needed for each Size Rating, though if the space port also operates as a 'mission control' double the size of the computer support. (Increases in computer technology do not really affect spaceport systems (regarding size.)
    • - Sensors: All spaceports require sensor data in order to keep all traffic safe. Compare the Facility Size Rating against the latest class of navigational sensors (at 'Table 8.9.3a: Navigational Sensors - Strength') to determine the SCUs for the spaceport's needs. If the spaceport hosts a 'mission control', multiply the result by 3.
    • - Communication Systems: Spaceports need to be able to communicate with the spacecraft (and other aircraft) both in the vicinity and on the ground. See 'Table 8.15a: Radio Systems' for the latest in communication equipment. If a 'mission control' is established at the spaceport, and if subspace radio is not yet available (2130), multiply the SCU amount by three.
    • - Tractor Beams (optional): Tractors beams are installed at some spaceports (after 2105) to provide a means of safety and protection from ships in trouble. Prior to 2137, spaceports installed Strength 9 beams, if any at all). After that, strength ratings matched 50,000 mt at a minimum with each technological improvement. (See the Tractor Beam tables.)
    • - Transporter Systems: First available in 2139, transporters allow spaceport visitors quick arrivals. Standard personnel and cargo pads are common and sometimes spaceports also allow for emergency use pads, as they are often the first ones to realize a vessel may be in distress. See the 'Transporter Systems' section for options.
    • - Security Systems: Commercial starports rarely need extensive security measures for the common areas, but will provide them for typical off-limit areas. Additionally, holding areas (i.e., brigs) are generally available for contingency purposes, though in limited numbers. Military spaceports, however, usually make much more use of more-capable security systems. Multiply the SUs from the tables in the 'Security Systems' section by 2 to represent the SCUs of a ground-based system.
  • 7) Tactical Systems: Commercial spaceports generally do not have any tactical systems. Some military ones may. This section will be filled in once such a spaceport is designed.
  • 8) Hangers: Unlike shuttlebays, hangers may be open to the elements. However, they are (generally) also limited to Size 3 and smaller vessels. Decide how much shipping tonnage will be stored and multiply it by 2, then divide by 6.75 to get the SCU quantity.
  • 9) Add up the Infrastructure and other systems' total SCU. Consult the Purchase and Maintenance RP Amounts table to determine the purchase and maintenance costs of the facility.
  • 10) It will take one SCE battalion six months to create a spaceport 0.5 square kilometers in size.

Tables

Size Rating

Size Rating: Facility Scale
Mass Range (mt) Size
31 - 60,000 3
60,001 - 200,000 4
200,001 - 400,000 5
400,001 - 1,875,000 6
1,875,001 - 4,000,000 7
4,000,001 - 5,000,000 8
5,000,001 - 6,000,000 9
6,000,001 - 8,000,000 10
8,000,001 - 10,000,000 11
10,000,001 - 12,000,000 12
12,000,001 - 14,000,000 13
14,000,001 - 17,000,000 14
17,000,001 - 20,000,000 15
20,000,001 - 23,000,000 16

Early Industrial Fabrication Units

Early Industrial Fabrication Units
Type SCU Avg. Creation
Time (1 SCU)
SCU Output
(yearly)
SCU Output
(monthly)
Year
Type I 8 10 hours 216 18
Type II 7 8 hours 264 22 1990
Type III 6 6 hours 348 29 2000
Type IV 6 5 hours 420 35 2010
Type V 5 4 hours 528 44 2020
Type VI 5 3 hours 708 59 2030
Type VII 4 3 hours 708 59 2040
Type VIII 4 2 hours 1,056 88 2050
SCUs weigh 6.75 mt and measure ~1.9 m on each side.
Early Industrial Fabrication Units were not intended for shipboard use, though it is possible they were installed upon early support stations.
Advancement in fabrication technology (2063) allowed for much smaller units that could be installed shipboard.
Production output is based upon 8-hour days; modify as necessary.