Guide:2300-2340 - The Golden Years
2300-2340 - The Golden Years
As the last Star Fleet dreadnoughts pulled in from their patrol assignments in 2294 for decommissioning and scrapping, an historic period came to an end. It had seen the conversion of United Federation of Planets from a loose network of protective alliances and trade routes to a solid political entity with common defense and flourishing internal economy. It had witnessed the two most expansionist civilizations of the area escalate their saber-rattling into open war, then settle into a grudging coexistence. It had followed the absorption of hundreds of humanoid cultures into the Federation, and revealed the staggering extent of near-human species in the vicinity of Earth.
Along with the dreadnoughts, more than 280 war-oriented Star Fleet vessels large and small were decommissioned. The time of the first generation of dilithium starships was over. While this form of stardrive was not the most efficient known to exist, it nevertheless had made it possible to create an interstellar empire of unforeseen proportions. It had taken mere 200 years for this warp-capable empire of Earth to emerge from the first feeble experiments at FTL travel and interstellar relationships, to develop its antimatter drive, and in the barest eyeblink of 50 years to expand into a coalition of hundreds of members, thousands of inhabited worlds, and tens of thousands of stars. Many were those historians who predicted it would fall just as quickly.
But it had withstood its first test, its first contact with another true empire. Now was time to concentrate on something else besides warfare. The second generation of antimatter starships had still been designed for full-scale war against the Klingon empire, each ship optimized to beat her specific Klingon counterpart in battle. But most of that fleet could now be converted for internal protection and support duties, and new ships were built to be truly multimission-capable. Time for conquering was over until new annexations could be secured and integrated into the UFP infrastructure; exploration of deep space was to be continued, but without necessarily annexing all explored space.
Star Fleet abandoned the system of separate Defense and Exploration Commands in 2323, moving all starship and base operations under a single operational command. This was a logical next step following the abandoning of separate tactical, strategic and scouting forces and the discontinuation of heavy local planetary defenses in the 23rd century, and the removing of offensive operations from the Star Fleet manifest in the 2290s. The reorganization also saw the founding of new suborganizations for various nonmilitary duties, including Terraform and Cartography Divisions. Cooperation with UPF bureaux of environmental, temporal and cultural interference investigations was also significantly increased and the veil of secrecy around many Star Fleet operations lifted. Starbase operational command was also revamped and the deep space station system reinstated.
Also, the old quadrant system created for coordinating fleet operations in the originally roughly spherical UFP space was scrapped as the Federation expanded. Even discounting the distant Deneb and Rigel enclaves, the frontiers of the UFP were now almost 500 lightyears away from Earth, and warp probes had traveled some 80,000 lightyears into deep space. With warp drive, one could reach across the galaxy, and perhaps beyond. But wisely enough, exploration was limited to the Alpha and Beta Quadrants, where hundreds of starbases were being built to support the new, gentler push out into space.
The time between 2295 and 2311 is often known as the golden age of UFP. Peace negotiations with the Klingon Empire progressed surprisingly smoothly, and hundreds of colonization missions were launched towards areas of space now considered safe. Despite the onset of peace, defensive capability was still maintained: recently, Earth had experienced two major intrusions by powerful alien forces, and the ‘never again’ spirit within the UFP guaranteed Star Fleet almost limitless resources for rebuilding. Strict safeguards were now in place against overescalation, however.
Research and development prospered; the whole economy of the UFP was redefined by the invention of the replicator, a development of transporter technology. There has been much literature about the exact mechanisms of UFP’s entrance to the club of replicator civilizations, so these aspects will not be further elaborated on here. Suffice to say that the building of starships was certainly not hampered by the introduction of new component replication methods.
Striplike phaser emitters debuted aboard the largest starships of explorer type, but did not yet propagate to smaller ship types. In contrast, the innovation of unsheathed heavy phaser beams was introduced to virtually all ship types and multiplied the power of directed-energy armament. The cost of losing some of the FTL flexibility was deemed acceptable as photon torpedoes reached perfection; they could now be launched with fully adjustable yield, ranging from mere grams of antimatter to a demolition yield of several kilograms. This level of weaponry finally matched the historical average for known star empires in Alpha Quadrant, marking yet another milestone in the Federation’s ascent to interstellar significance.
Other technologies were also intensively researched. The transwarp fiasco spawned new data on the nature of subspace and led to many private experiments. And one of them introduced to UFP a phenomenon that would radically expand the reach of its Star Fleet.
The major breakthrough in warp technology was first officially achieved in 2303 aboard a private Denevan testbed ship, SS Resonance. By disconnecting the phase locks of the ship’s exceptionally tight-tolerance and high-sensitivity warp field coils for extended periods of time, the Denevan engineers located several natural minima in the warp field energy input curve. This hazardous-sounding practice required the field design to be altered to allow for overlapping, multiphasic fields – a feat that could not have been achieved without the research performed on deep subspace immersion during the transwarp project.
Kicking their backsides for not seeing this before, the more conservative Star Fleet engineers initiated a program to examine this new natural phenomenon and to develop a multiphasic warp coil. After two years, a design utilizing a multilayer cortenide structure and several geometry innovations was finished and tested aboard various purpose-built or modified starships and lesser test rigs. The ships performed superbly on warp one and on eight non-integer warp factors that followed each other roughly to the fifth power of apparent speed.
This was the first truly new insight into the warp theory for centuries – millennia, in fact, if early Vulcan efforts were considered. With 20/20 hindsight, the engineers now understood why the ancient warp drives aboard captured old Orion ships always seemed to be out of synchronization: they were built for multiphasic operations. A new warp scale was formulated, in which there were nine energy-efficient integer warp speeds, and less efficient speeds between and above these. Infinite speed, at the end of the power curve beginning after warp nine, was labeled “warp ten” in the famous report of 2304 to the Star Fleet Exploration Command, Starship Division and Federation Council. Since the report was written by Head of Star Fleet R&D Manfred E. (“Manny”) Fein-McHines himself, there is good reason to believe the warp ten definition was just one of the many pranks the engineering prodigy was notorious for.
Implementing the new drive necessitated a major rebuilding of Star Fleet. While the technology was not spaceframe-dependent as such, it did place new structural requirements on the nacelle assemblies, and caused problems with certain field configurations. There was little to be done to help older designs; for example the Constellations, on which Star Fleet had placed such high hopes, got outdated before their time. The ships still persisted on exploration duty, with jury-rigged multiphasic engines requiring constant care. This led to them getting a reputation of underpowered and hobbled relics.
From Star Fleet’s point of view, this was unacceptable. The IRW Tomed massacre of 2311 left no doubt of the unfathomable malevolence of an old enemy, the Romulan Star Empire. Apparently the warming of relations between UFP and the Klingons led the Star Empire to conduct a horrible suicide first strike against Neutral Zone defenses. Thousands of UFP lives were lost. In the negotiations following the incident, war was avoided, yet Star Fleet was forced to agree not to develop or operate cloaking systems. It is highly possible that the sole motivation for the cold-blooded attack was to make Star Fleet sign this humiliating amendment of the Treaty of Algeron. In deeper analysis, Tomed must be seen as part of the effort of the Romulan Star Empire to break free of its original Neutral Zone shackles, now that the reach of its naval forces had been extended by advanced warp drives.
Up-to-date fighting capacity for the Fleet was clearly needed. A batch of more than a hundred new Excelsior class heavy cruisers could finally be completed in the early 2330s, thanks to a dockyard upgrade program begun immediately after Tomed. Equipped with the modern warp technology, these ships were among the fastest and most powerful the Alpha Quadrant had seen for a thousand years – indeed, since the days of the Orion empire. But while this class successfully restored Fleet fighting capacity, other duties of Star Fleet were still suffering from the neglect of the overescalation years. The earliest Excelsiors were not designed with long range exploration in mind, and thus lacked in research facilities and scientific sensors as well as in independent-operations endurance. In the early 2300s, Star Fleet was unwilling to invest in a major refitting program, let alone production of new Excelsiors configured for broader mission profiles. While such refitting and procurement did take place later on, the solution at the beginning of the century was to introduce new, lower-cost exploration designs and gradually rebuild the fleet to meet the new demands.
2300-2340 - The Ships
- Apollo class heavy cruisers (2305- )
- Hokule'a/Medusa class cruisers (2310-2376/2372-2376)
- Osaka class fast cruisers (2311- )
- Ambassador class explorers/heavy cruisers (2311- )
- Wambundu class light cruisers (2314- )
- Joshua class command ships (2316-2368)
- Hokule'a/Medusa class cruisers (2320-2376/2372-2376)
- Niagara class explorers/heavy cruisers (2323- )
- Surak class exploratory cruisers (2323- )
- Scylla class scouts (2324- )
- Istanbul class heavy transports (2324- )
- Andes class general purpose tenders (2325- )
- Renaissance/Baracus class light frigates/scouts (2332- /2347- )
- Mediterranean/Shelley class medium transports/tugs (2332- )
Updated to April/May 2016 version