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New BattleTech Campaign Units

 
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Medron Pryde
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PostPosted: Mon Aug 21, 2006 12:08 pm    Post subject: New BattleTech Campaign Units Reply with quote

Ok. Here are the units that I have designed so far that we are using in the campaign.
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PostPosted: Mon Aug 21, 2006 12:08 pm    Post subject: Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Phoenix Hawk IIC LAM
Tech:          Mixed Tech  /  3055
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          80 tons
Chassis:       Endo Steel (C)
Power Plant:   400 XL Fusion (C)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Ferro-Fibrous
Armament:     
  2 Large Pulse Lasers(C)
  1 Improved C CPU (IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Phoenix Hawk IIC LAM
Mass:          80 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Endo Steel (C)        7      4.00
 (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL)
Engine:        400 XL Fusion                10     26.25
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double (C) [20]           0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  235 (C)                       7     12.24
 (Armor Crit Loc: 2 LA, 2 RA, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         35     
   Center Torso (Rear):                 15     
   L/R Side Torso:           17      24/24     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  13      26/26     
   L/R Leg:                  17      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser  (C) RT     10           2      6.00
1 Large Pulse Laser  (C) LT     10           2      6.00
1 Improved C CPU (IS)   RT      0           2      2.50
1 Targeting Computer  (C)LT                  3      3.00
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         20          63     71.99
Crits & Tons Left:                          15      8.01

Calculated Factors:
Total Cost:        22,246,079 C-Bills
Battle Value:      2,017  (+223 for C)
Cost per BV:       11,029.29
Weapon Value:      2,407 / 2,407 (Ratio = 1.19 / 1.19)
Damage Factors:    SRDmg = 22;  MRDmg = 19;  LRDmg = 14
BattleForce2:      MP: 5J,  Armor/Structure: 6/5
                   Damage PB/M/L: 4/2/2,  Overheat: 0
                   Class: MA;  Point Value: 20
                   Specials: c3i

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PostPosted: Mon Aug 21, 2006 12:10 pm    Post subject: Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Highlander IIC Chris
Tech:          Mixed Tech  /  3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          90 tons
Chassis:       SL-XT Modified Standard (C)
Power Plant:   270 Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Prentiss-IIIA Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Arcadia Compound Delta VII Ferro-Fibrous
Armament:     
  1 Gauss Rifle(C)
  1 Streak LRM 15(C)
  1 ER Medium Laser(C)
  2 Streak SRM 6s(C)
  1 Series PPS-VIII Medium Pulse Laser(C)
  1 ER Small Laser(C)
  1 Improved C CPU (IS)
Manufacturer:  Arcadia BattleMech Plant CM-T15
  Location:    (Unknown)
Communications System:  C-XII Series B4 GDS
Targeting & Tracking System:  C-12 Mk. III with Artemis IV FCS

--------------------------------------------------------
Type/Model:    Highlander IIC Chris
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard (C)          0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     12 Double (C) [24]           4      2.00
 (Heat Sink Loc: 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  278 (C)                       7     14.50
 (Armor Crit Loc: 2 LA, 2 RA, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         40     
   Center Torso (Rear):                 17     
   L/R Side Torso:           19      28/28     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  15      30/30     
   L/R Leg:                  19      38/38     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle  (C)       RA      1   24      9     15.00
  (Ammo Locations: 3 RT)
1 Streak LRM 15  (C)     RT      5   24      6     10.00
  (Ammo Locations: 3 LT)
1 ER Medium Laser  (C)   LT      5           1      1.00
2 Streak SRM 6s (C)      LA      8   15      5      7.00
  (Ammo Locations: 1 LT)
1 Medium Pulse Laser (C) LT      4           1      2.00
1 ER Small Laser  (C)    LT      2           1       .50
1 Improved C CPU (IS)   RT      0           2      2.50
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         25          69     90.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        11,442,655 C-Bills
Battle Value:      2,776  (+374 for C)
Cost per BV:       4,121.99
Weapon Value:      4,531 / 3,707 (Ratio = 1.63 / 1.34)
Damage Factors:    SRDmg = 59;  MRDmg = 37;  LRDmg = 14
BattleForce2:      MP: 3J,  Armor/Structure: 7/7
                   Damage PB/M/L: 8/7/3,  Overheat: 0
                   Class: MA;  Point Value: 28
                   Specials: c3i

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PostPosted: Fri Aug 25, 2006 9:10 am    Post subject: Reply with quote

This is working on my recollection of the Bandit hovercraft that Matt drove and is I think accurate. Please tell me if I got anything wrong.

Code:
          BattleTech Vehicle Technical Readout
                     THB Weapons

Type/Model:    Bandit Hovercraft  Prime X
Tech:          Inner Sphere / 3025
Config:        Hovercraft Omni
Rules:         Level 3, Standard design

Mass:          50 tons
Power Plant:   215 VOX Fusion
Cruise Speed:  97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type:    Protech 5 Standard
Armament:     
  1 TAG
  3 Medium Lasers
  2 SRM 2s
  1 Angel ECM (THB)
  1 Improved C CPU
Manufacturer:  Blackwell Corporation
  Location:    Outreach
Communications System:  Dalban StarLink II
Targeting & Tracking System:  Garret E5a

--------------------------------------------------------
Type/Model:    Bandit Hovercraft  Prime X
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        215 Fusion                    0      9.50
Shielding & Transmission Equipment:          0      5.00
    Cruise MP:   9
     Flank MP:  14
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Turret Equipment (Locked):                   0      1.00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Front:                     5         42
   Left / Right Sides:        5      40/40
   Rear:                      5         32
   Turret:                    5         22

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 TAG                    Turret   0          1      1.00
3 Medium Lasers          Turret   9          3      3.00
2 SRM 2s                 Front    0   50     3      3.00
1 Angel ECM (THB)        Body     0          1      1.50
1 Improved C CPU        Body     0          1      2.50
--------------------------------------------------------
TOTALS:                           9          9     50.00
Items & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        7,434,167 C-Bills
Battle Value:      638  (+63 for C)
Cost per BV:       11,652.3
Weapon Value:      575 / 575 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 16;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 9H,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: GM;  Point Value: 6
                   Specials: omni, ecm, tag, c3i

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PostPosted: Fri Aug 25, 2006 9:21 am    Post subject: Reply with quote

And here is the Fafnir, according to memory again. Smile

Code:
               BattleMech Technical Readout

Type/Model:    Fafnir FNR Bob
Tech:          Mixed Tech  /  3063
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Foundation Type 220 Endo Steel (IS)
Power Plant:   300 Vlar Fusion (IS)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Special V2 Standard
Armament:     
  2 Heavy Gauss Rifles(IS)
  2 ER Medium Lasers(IS)
  1 Improved C CPU(IS)
Manufacturer:  Defiance Industries of Hesperus II
  Location:    Hesperus II
Communications System:  Angst Discom
Targeting & Tracking System:  Angst Accuracy

--------------------------------------------------------
Type/Model:    Fafnir FNR Bob
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel (IS)      14      5.00
 (Endo Steel Loc: 7 LA, 7 RA)
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double (IS) [20]          0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 (IS)                      0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         46     
   Center Torso (Rear):                 16     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Gauss Rifle  (IS)RT      2   36     20     27.00
  (Ammo Locations: 1 HD, 2 LA, 2 RA, 2 LL, 2 RL)
1 Heavy Gauss Rifle  (IS)LT      2          11     18.00
1 ER Medium Laser  (IS)  RA      5           1      1.00
1 ER Medium Laser  (IS)  LA      5           1      1.00
1 Improved C CPU  (IS)  CT      0           2      2.50
CASE Equipment:    (IS)  LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         14          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,490,000 C-Bills
Battle Value:      2,333  (+286 for C)
Cost per BV:       5,353.62
Weapon Value:      2,482 / 2,482 (Ratio = 1.06 / 1.06)
Damage Factors:    SRDmg = 30;  MRDmg = 29;  LRDmg = 7
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 6/5/2,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: c3i

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Medron Pryde
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PostPosted: Fri Aug 25, 2006 9:29 am    Post subject: Reply with quote

And this is what I get for Katherine's Viking. Smile

Code:
               BattleMech Technical Readout

Type/Model:    Viking VKG Kat
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          90 tons
Chassis:       GC Type 1 Endo Steel Endo Steel
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    GC Slab Standard
Armament:     
  2 LRM 20s w/ Artemis IV
  2 LRM 15s w/ Artemis IV
  2 Small Lasers
  1 Improved C CPU
Manufacturer:  Grumium Creations
  Location:    Grumium / FRR (GC)
Communications System:  GC Wave 12B
Targeting & Tracking System:  GC MultiTrac System Type 6

--------------------------------------------------------
Type/Model:    Viking VKG Kat
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 HD, 4 LA, 4 RA, 3 LT, 2 RT)
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  248 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         33     
   Center Torso (Rear):                 10     
   L/R Side Torso:           19      31/31     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  15      30/30     
   L/R Leg:                  19      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV   RA      6   24     10     15.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 20 w/ Artemis IV   LA      6           6     11.00
1 LRM 15 w/ Artemis IV   RT      5   24      7     11.00
  (Ammo Locations: 1 LT, 2 RT)
1 LRM 15 w/ Artemis IV   LT      5           4      8.00
1 Small Laser            RT      1           1       .50
1 Small Laser            LT      1           1       .50
1 Improved C CPU        CT      0           2      2.50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         24          74     90.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        11,613,750 C-Bills
Battle Value:      1,731  (+273 for C)
Cost per BV:       6,709.27
Weapon Value:      2,322 / 1,941 (Ratio = 1.34 / 1.12)
Damage Factors:    SRDmg = 12;  MRDmg = 35;  LRDmg = 20
BattleForce2:      MP: 3,  Armor/Structure: 6/7
                   Damage PB/M/L: 5/5/5,  Overheat: 1
                   Class: MA;  Point Value: 17
                   Specials: if, c3i

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PostPosted: Fri Aug 25, 2006 9:38 am    Post subject: Reply with quote

And on a lark I came up with this upgrade to Kat's Viking. I like it because it lowers the complexity for her of using the design. Please tell me what you think. Smile

Code:
               BattleMech Technical Readout
                    INSUFFICIENT AMMO

Type/Model:    Viking VKG Kat C
Tech:          Mixed Tech  /  3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          90 tons
Chassis:       GC Type 1 Endo Steel Endo Steel (IS)
Power Plant:   270 GM Fusion (IS)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    GC Slab Standard
Armament:     
  2 Streak LRM 20s (C)
  2 Streak LRM 15s (C)
  2 Small Lasers(IS)
  2 Machine Guns(IS)
  2 Machine Guns (C)
  1 Improved C CPU(IS)
Manufacturer:  Grumium Creations
  Location:    Grumium / FRR (GC)
Communications System:  GC Wave 12B
Targeting & Tracking System:  GC MultiTrac System Type 6

--------------------------------------------------------
Type/Model:    Viking VKG Kat C
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel (IS)      14      4.50
 (Endo Steel Loc: 1 HD, 4 LA, 4 RA, 3 LT, 2 RT)
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double (IS) [20]          0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  248 (IS)                      0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         33     
   Center Torso (Rear):                 10     
   L/R Side Torso:           19      31/31     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  15      30/30     
   L/R Leg:                  19      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Streak LRM 20 (C)      RA      6   30     10     15.00
  (Ammo Locations: 1 RA, 2 LT, 2 RT)
1 Streak LRM 20 (C)      LA      6           5     10.00
1 Streak LRM 15 (C)      RT      5   32      7     11.00
  (Ammo Locations: 1 LT, 3 RT)
1 Streak LRM 15 (C)      LT      5           3      7.00
1 Small Laser  (IS)      RT      1           1       .50
1 Small Laser  (IS)      LT      1           1       .50
1 Machine Gun  (IS)      LL      0  100      2      1.00
  (Ammo Locations: 1 LT)
1 Machine Gun (C)        LL      0           1       .25
1 Machine Gun  (IS)      RL      0           1       .50
1 Machine Gun (C)        RL      0           1       .25
1 Improved C CPU  (IS)  CT      0           2      2.50
CASE Equipment:    (IS)  LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         24          77     90.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        13,305,700 C-Bills
Battle Value:      2,545  (+438 for C)
Cost per BV:       5,228.17
Weapon Value:      4,363 / 2,815 (Ratio = 1.71 / 1.11)
Damage Factors:    SRDmg = 62;  MRDmg = 46;  LRDmg = 27
BattleForce2:      MP: 3,  Armor/Structure: 6/7
                   Damage PB/M/L: 9/6/6,  Overheat: 1
                   Class: MA;  Point Value: 25
                   Specials: c3i

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PostPosted: Fri Aug 25, 2006 9:44 am    Post subject: Reply with quote

And here is the Burke modified to use C3i so we can make use of it better in the future. Smile

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Burke X
Tech:          Inner Sphere / 3050
Config:        Tracked Vehicle
Rules:         Level 2-FA, Standard design

Mass:          75 tons
Power Plant:   150 GM Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Acbar 55 Ferro-Fibrous
Armament:     
  1 LRM 5
  3 Chaulk Model 25 PPCs
  1 Improved C CPU
Manufacturer:  Ford Military Limited
  Location:    (Unknown)
Communications System:  1 Drivion 300
Targeting & Tracking System:  Scope 30 RNDST

--------------------------------------------------------
Type/Model:    Burke X
Mass:          75 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      7.50
Engine:        150 Fusion                    0      5.50
Shielding & Transmission Equipment:          0      2.75
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     30 Single                    0     20.00
Cockpit & Controls:                          0      3.75
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.10
Armor Factor:  108 pts Ferro-Fibrous         2      6.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         30
   Left / Right Sides:        8      20/20
   Rear:                      8         16
   Turret:                    8         22

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 5                  Front    0   24     2      3.00
3 PPCs                   Turret  30          3     21.00
1 Improved C CPU        Body     0          1      2.50
--------------------------------------------------------
TOTALS:                          30          8     74.10
Items & Tons Left:                          12       .90

Calculated Factors:
Total Cost:        4,275,250 C-Bills
Battle Value:      558  (+201 for C)
Cost per BV:       7,661.74
Weapon Value:      501 / 501 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 26;  MRDmg = 21;  LRDmg = 8
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 5
                   Damage PB/M/L: 2/3/3,  Overheat: 0
                   Class: GH;  Point Value: 6
                   Specials: c3i

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PostPosted: Fri Aug 25, 2006 9:48 am    Post subject: Reply with quote

And here is the Schiltron with a slight mod. Hope you like. Smile

Code:
          BattleTech Vehicle Technical Readout
                     THB Weapons

Type/Model:    Schiltron X
Tech:          Inner Sphere / 3050
Config:        Wheeled Omni Vehicle
Rules:         Level 3, Standard design

Mass:          80 tons
Power Plant:   220 DAV XL Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Protech 12 Ferro-Fibrous
Armament:     
  2 Arrow IV Systems
  2 Medium Lasers
  4 Small Lasers
  1 Angel ECM (THB)
  1 Bloodhound Probe
  1 Improved C CPU
Manufacturer:  Bulldog Enterprises
  Location:    Prosperina, Northwind
Communications System:  Sipher CommSys 1
Targeting & Tracking System:  TargiTrack 717

--------------------------------------------------------
Type/Model:    Schiltron X
Mass:          80 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      8.00
Engine:        220 XL Fusion                 2      5.00
Shielding & Transmission Equipment:          0      2.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.00
Crew: 6 Members                              0       .00
Turret Equipment (Locked):                   0      2.00
Armor Factor:  179 pts Ferro-Fibrous         2     10.00

                          Internal    Armor
                          Structure   Value
   Front:                     8         46
   Left / Right Sides:        8      34/34
   Rear:                      8         25
   Turret:                    8         40

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Arrow IV Systems       Front    0   40     3     38.00
2 Medium Lasers          Turret   6          2      2.00
4 Small Lasers           Turret   4          4      2.00
1 Angel ECM (THB)        Body     0          1      1.50
1 Bloodhound Probe       Body     0          1      2.00
1 Improved C CPU        Body     0          1      2.50
--------------------------------------------------------
TOTALS:                          10         16     79.50
Items & Tons Left:                           5       .50

Calculated Factors:
Total Cost:        14,662,083 C-Bills
Battle Value:      834  (+54 for C)
Cost per BV:       17,580.44
Weapon Value:      1,027 / 1,027 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 34;  MRDmg = 25;  LRDmg = 23
BattleForce2:      MP: 3W,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 4/3/4,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: omni, ecm, c3i, prb, artA

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PostPosted: Sun Sep 03, 2006 8:46 am    Post subject: Reply with quote

I replaced the ERMLs on Bob's 'Mech with CERMLs and the design seems to work well.

We played a training battle today because the D&D session fell through. We another player who would like to do a No Dachi so I offered to do some tweaking on the basic design. Also, can you say yes or no on the idea of giving Katherine the Streak LRMs? I found today that there is a LOT of rolling to keep them running. *sighs* It would be easier for her to play with them if they were Streaks. Alot easier.

Finally, Chris saw my Phoenix Hawk IIC LAM and drooled all over it. He wants one for himself instead of the Highlander IIC. Maybe we can figure a story line where we have been working together and are testing the design together... Smile

What do you think?
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PostPosted: Fri Sep 15, 2006 9:32 am    Post subject: Reply with quote

And here is the No-Dachi I setup for Andrew IIRC. It allows him to pretty much be a nasty sword-wielding fighter the way he wants to be. Smile What do you think?

Code:
               BattleMech Technical Readout

Type/Model:    No-Dachi NDA-X
Tech:          Mixed Tech  /  3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          70 tons
Chassis:       Foundation CMRFa7 Endo Steel (IS)
Power Plant:   350 Magna 350 XL XL Fusion (IS)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Starshield A Standard
Armament:     
  2 ER Large Lasers (C)
  2 ER Medium Lasers (C)
  4 Medium Pulse Lasers (C)
  1 Flamer (C)
  1 ER Small Laser (C)
  1 ER Micro Laser (C)
  1 Angel ECM Suite (C)
  1 Improved C CPU(IS)
Manufacturer:  Cosby Battlemech Research Firm
  Location:    Vega
Communications System:  Garret T11-A
Targeting & Tracking System:  Garret D5j

--------------------------------------------------------
Type/Model:    No-Dachi NDA-X
Mass:          70 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel (IS)      14      3.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        350 XL Fusion                12     14.75
   Walking MP:   5 [6]
   Running MP:   8 [9]
   Jumping MP:   0
Heat Sinks:     15 Double (IS) [30]          3      5.00
 (Heat Sink Loc: 1 LA)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer (IS):                 6       .00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       .00
Armor Factor:  208 (IS)                      0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             22         35     
   Center Torso (Rear):                  8     
   L/R Side Torso:           15      21/21     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  11      21/21     
   L/R Leg:                  15      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser (C)     RT     12           1      4.00
1 ER Large Laser (C)     LT     12           1      4.00
1 ER Medium Laser (C)    RT      5           1      1.00
1 ER Medium Laser (C)    LT      5           1      1.00
4 Medium Pulse Lasers (C)LA     16           4      8.00
1 Flamer (C)             HD      3           1       .50
1 ER Small Laser (C)     RT      2           1       .50
1 ER Micro Laser (C)     RT      1           1       .25
1 Angel ECM Suite (C)    LT      0           2      1.50
1 Improved C CPU  (IS)  CT      0           2      2.50
1 Sword                  RH                  5      3.50
--------------------------------------------------------
TOTALS:                         56          78     70.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        20,419,011 C-Bills
Battle Value:      2,068  (+421 for C)
Cost per BV:       9,873.8
Weapon Value:      3,369 / 3,369 (Ratio = 1.63 / 1.63)
Damage Factors:    SRDmg = 38;  MRDmg = 24;  LRDmg = 10
BattleForce2:      MP: 5,  Armor/Structure: 5/3
                   Damage PB/M/L: 5/4/1,  Overheat: 4
                   Class: MH;  Point Value: 21
                   Specials: ecm, c3i

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PostPosted: Fri Sep 15, 2006 9:36 am    Post subject: Reply with quote

And here is Katherine's Kraken...ok...this could be evil. Twisted Evil

Code:
               BattleMech Technical Readout

Type/Model:    Kraken Kat
Tech:          Mixed Tech  /  3055
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard (C)
Power Plant:   300 XL Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  4 Gauss Rifles(C)
  1 Improved C CPU (IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
Type/Model:    Kraken Kat
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard (C)          0     10.00
Engine:        300 XL Fusion                10      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 (C)                       0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         46     
   Center Torso (Rear):                 13     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle  (C)       RA      1   40     11     17.00
  (Ammo Locations: 2 LT, 3 RT)
1 Gauss Rifle  (C)       LA      1           6     12.00
1 Gauss Rifle  (C)       RT      1           6     12.00
1 Gauss Rifle  (C)       LT      1           6     12.00
1 Improved C CPU (IS)   CT      0           2      2.50
--------------------------------------------------------
TOTALS:                          4          62    100.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        24,360,000 C-Bills
Battle Value:      2,504  (+449 for C)
Cost per BV:       9,728.43
Weapon Value:      4,134 / 4,134 (Ratio = 1.65 / 1.65)
Damage Factors:    SRDmg = 43;  MRDmg = 43;  LRDmg = 28
BattleForce2:      MP: 3,  Armor/Structure: 8/6
                   Damage PB/M/L: 7/6/6,  Overheat: 0
                   Class: MA;  Point Value: 25
                   Specials: c3i

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